//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_nearby.bp_nearby_C.EventNearByClickLocation_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventNearByClickLocation_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByClickLocation_NoFetch");

	Abp_nearby_C_EventNearByClickLocation_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.EventNearByClickLocation
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventNearByClickLocation()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByClickLocation");

	Abp_nearby_C_EventNearByClickLocation_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventNearByShowSendAddFriendRequestTips_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips_NoFetch");

	Abp_nearby_C_EventNearByShowSendAddFriendRequestTips_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventNearByShowSendAddFriendRequestTips()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips");

	Abp_nearby_C_EventNearByShowSendAddFriendRequestTips_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventNearbyClickHeadReq_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq_NoFetch");

	Abp_nearby_C_EventNearbyClickHeadReq_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventNearbyClickHeadReq()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq");

	Abp_nearby_C_EventNearbyClickHeadReq_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventFetchNewNearByPersonInfoList_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList_NoFetch");

	Abp_nearby_C_EventFetchNewNearByPersonInfoList_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventFetchNewNearByPersonInfoList()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList");

	Abp_nearby_C_EventFetchNewNearByPersonInfoList_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.EventNearBySelectGender_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventNearBySelectGender_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearBySelectGender_NoFetch");

	Abp_nearby_C_EventNearBySelectGender_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.EventNearBySelectGender
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventNearBySelectGender()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearBySelectGender");

	Abp_nearby_C_EventNearBySelectGender_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.EventNearByFriendApply_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventNearByFriendApply_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByFriendApply_NoFetch");

	Abp_nearby_C_EventNearByFriendApply_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.EventNearByFriendApply
// (BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::EventNearByFriendApply()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByFriendApply");

	Abp_nearby_C_EventNearByFriendApply_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_nearby.bp_nearby_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_nearby_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.UserConstructionScript");

	Abp_nearby_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

