//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickJumpToTask_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask_NoFetch");

	Abp_come_back_C_EventComeBackClickJumpToTask_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickJumpToTask()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickJumpToTask");

	Abp_come_back_C_EventComeBackClickJumpToTask_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.EventComeBackClickClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickClose_NoFetch");

	Abp_come_back_C_EventComeBackClickClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.EventComeBackClickClose
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickClose");

	Abp_come_back_C_EventComeBackClickClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickGetAward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward_NoFetch");

	Abp_come_back_C_EventComeBackClickGetAward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickGetAward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetAward");

	Abp_come_back_C_EventComeBackClickGetAward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickGetLoginGift_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift_NoFetch");

	Abp_come_back_C_EventComeBackClickGetLoginGift_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickGetLoginGift()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickGetLoginGift");

	Abp_come_back_C_EventComeBackClickGetLoginGift_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickNotifyFriends_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends_NoFetch");

	Abp_come_back_C_EventComeBackClickNotifyFriends_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickNotifyFriends()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickNotifyFriends");

	Abp_come_back_C_EventComeBackClickNotifyFriends_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickPlayNow_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow_NoFetch");

	Abp_come_back_C_EventComeBackClickPlayNow_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow
// (BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::EventComeBackClickPlayNow()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.EventComeBackClickPlayNow");

	Abp_come_back_C_EventComeBackClickPlayNow_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_come_back.bp_come_back_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_come_back_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_come_back.bp_come_back_C.UserConstructionScript");

	Abp_come_back_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

