//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIJoinButtonClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUIJoinButtonClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIJoinButtonClicked_NoFetch");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUIJoinButtonClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIJoinButtonClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUIJoinButtonClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIJoinButtonClicked");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUIJoinButtonClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIQuickJoinButtonClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUIQuickJoinButtonClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIQuickJoinButtonClicked_NoFetch");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUIQuickJoinButtonClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIQuickJoinButtonClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUIQuickJoinButtonClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIQuickJoinButtonClicked");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUIQuickJoinButtonClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUICloseButtonClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUICloseButtonClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUICloseButtonClicked_NoFetch");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUICloseButtonClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUICloseButtonClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUICloseButtonClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUICloseButtonClicked");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUICloseButtonClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIAvatarButtonClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUIAvatarButtonClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIAvatarButtonClicked_NoFetch");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUIAvatarButtonClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIAvatarButtonClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUIAvatarButtonClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIAvatarButtonClicked");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUIAvatarButtonClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIPlatformInviteButtonClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUIPlatformInviteButtonClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIPlatformInviteButtonClicked_NoFetch");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUIPlatformInviteButtonClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIPlatformInviteButtonClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUIPlatformInviteButtonClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIPlatformInviteButtonClicked");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUIPlatformInviteButtonClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIUpdateButtonClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUIUpdateButtonClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIUpdateButtonClicked_NoFetch");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUIUpdateButtonClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIUpdateButtonClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUIUpdateButtonClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUIUpdateButtonClicked");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUIUpdateButtonClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUICreateButtonClicked_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUICreateButtonClicked_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUICreateButtonClicked_NoFetch");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUICreateButtonClicked_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUICreateButtonClicked
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::EventCorpsWarRoomlistUICreateButtonClicked()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.EventCorpsWarRoomlistUICreateButtonClicked");

	Abp_corps_war_roomlist_C_EventCorpsWarRoomlistUICreateButtonClicked_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_corps_war_roomlist_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_war_roomlist.bp_corps_war_roomlist_C.UserConstructionScript");

	Abp_corps_war_roomlist_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

