#pragma once

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------

// UserDefinedStruct BP_STRUCT_CorpsWarEntry_ChestInfo.BP_STRUCT_CorpsWarEntry_ChestInfo
// 0x0020
struct FBP_STRUCT_CorpsWarEntry_ChestInfo
{
	int                                                ID_0_3F6929C006813F2B63521136000F21C4;                    // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	int                                                Status_2_3B26E7800CAB2E545294573800BA84E3;                // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	int                                                DisplayIndex_5_70337A004B4C6A20102239990920E0C8;          // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	int                                                HonorOffset_6_33AA81C066DD334908EEF030057CBC54;           // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	struct FString                                     PlayerUID_9_78F3BA400EF6CC8773E6BCC4080E71F4;             // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	int                                                NodeType_10_289A3080254357103400802505A5A205;             // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};

}

