#pragma once

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------

// UserDefinedStruct BP_STRUCT_CorpsSeasonRoleInfo.BP_STRUCT_CorpsSeasonRoleInfo
// 0x0030
struct FBP_STRUCT_CorpsSeasonRoleInfo
{
	int                                                gender_0_69B3FE0061C4947A7260506809B95BF2;                // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	struct FString                                     uid_1_2F0931402FE72325173680CB01138DC4;                   // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	struct FString                                     icon_2_353C4B00462FE2A87CE337FD01399B4E;                  // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	int                                                frame_3_3708638031CA3C002221BB76039BB725;                 // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	int                                                level_4_157F06C0356BAC055D7A72B503A4FDAC;                 // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	struct FString                                     name_5_012729004A5460F07B943F31013A2525;                  // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};

}

