//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_change_warzone.bp_change_warzone_C.EventCheckWarZoneData_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_change_warzone_C::EventCheckWarZoneData_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventCheckWarZoneData_NoFetch");

	Abp_change_warzone_C_EventCheckWarZoneData_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_change_warzone.bp_change_warzone_C.EventCheckWarZoneData
// (BlueprintCallable, BlueprintEvent)

void Abp_change_warzone_C::EventCheckWarZoneData()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventCheckWarZoneData");

	Abp_change_warzone_C_EventCheckWarZoneData_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_change_warzone.bp_change_warzone_C.EventChangeWarZoneClickOK_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_change_warzone_C::EventChangeWarZoneClickOK_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventChangeWarZoneClickOK_NoFetch");

	Abp_change_warzone_C_EventChangeWarZoneClickOK_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_change_warzone.bp_change_warzone_C.EventChangeWarZoneClickOK
// (BlueprintCallable, BlueprintEvent)

void Abp_change_warzone_C::EventChangeWarZoneClickOK()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventChangeWarZoneClickOK");

	Abp_change_warzone_C_EventChangeWarZoneClickOK_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_change_warzone.bp_change_warzone_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_change_warzone_C::EventFetchInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventFetchInfo_NoFetch");

	Abp_change_warzone_C_EventFetchInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_change_warzone.bp_change_warzone_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_change_warzone_C::EventFetchInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.EventFetchInfo");

	Abp_change_warzone_C_EventFetchInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_change_warzone.bp_change_warzone_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_change_warzone_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_change_warzone.bp_change_warzone_C.UserConstructionScript");

	Abp_change_warzone_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

