#pragma once

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:41 2025

namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------

// UserDefinedStruct BP_STRUCT_WeaponBPTable_type.BP_STRUCT_WeaponBPTable_type
// 0x0028
struct FBP_STRUCT_WeaponBPTable_type
{
	struct FString                                     CName_0_CD600C314161E84152102388BAC2C6E5;                 // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	struct FString                                     Path_1_4B3A115440CA4D3ED6BB1CAE5312F1D0;                  // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
	int                                                ID_2_CE3ED80D47C51A8880AD2CBC79F2E6D0;                    // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
	struct FString                                     Wrapper_3_1417B6C029873FAD0DDBA26505064332;               // 0x001C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};

}

