//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIShowRoleInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo_NoFetch");

	Abp_corps_training_C_EventCorpsTrainingUIShowRoleInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIShowRoleInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIShowRoleInfo");

	Abp_corps_training_C_EventCorpsTrainingUIShowRoleInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIAddFriend_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend_NoFetch");

	Abp_corps_training_C_EventCorpsTrainingUIAddFriend_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIAddFriend()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIAddFriend");

	Abp_corps_training_C_EventCorpsTrainingUIAddFriend_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIHelp_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp_NoFetch");

	Abp_corps_training_C_EventCorpsTrainingUIHelp_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIHelp()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHelp");

	Abp_corps_training_C_EventCorpsTrainingUIHelp_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIHide_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide_NoFetch");

	Abp_corps_training_C_EventCorpsTrainingUIHide_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIHide()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIHide");

	Abp_corps_training_C_EventCorpsTrainingUIHide_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIGetCorpsAward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward_NoFetch");

	Abp_corps_training_C_EventCorpsTrainingUIGetCorpsAward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIGetCorpsAward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetCorpsAward");

	Abp_corps_training_C_EventCorpsTrainingUIGetCorpsAward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIItemMenu_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu_NoFetch");

	Abp_corps_training_C_EventCorpsTrainingUIItemMenu_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIItemMenu()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIItemMenu");

	Abp_corps_training_C_EventCorpsTrainingUIItemMenu_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIUpdate_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate_NoFetch");

	Abp_corps_training_C_EventCorpsTrainingUIUpdate_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIUpdate()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIUpdate");

	Abp_corps_training_C_EventCorpsTrainingUIUpdate_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIChat_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat_NoFetch");

	Abp_corps_training_C_EventCorpsTrainingUIChat_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIChat()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIChat");

	Abp_corps_training_C_EventCorpsTrainingUIChat_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIGetSelfAward_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward_NoFetch");

	Abp_corps_training_C_EventCorpsTrainingUIGetSelfAward_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIGetSelfAward()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIGetSelfAward");

	Abp_corps_training_C_EventCorpsTrainingUIGetSelfAward_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIOpenHisRank_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank_NoFetch");

	Abp_corps_training_C_EventCorpsTrainingUIOpenHisRank_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::EventCorpsTrainingUIOpenHisRank()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.EventCorpsTrainingUIOpenHisRank");

	Abp_corps_training_C_EventCorpsTrainingUIOpenHisRank_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training.bp_corps_training_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_corps_training_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training.bp_corps_training_C.UserConstructionScript");

	Abp_corps_training_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

