//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUIAddFriend_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_battle_openbox_tips_C::EventCorpsBattleOpenBoxTipsUIAddFriend_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUIAddFriend_NoFetch");

	Abp_corps_battle_openbox_tips_C_EventCorpsBattleOpenBoxTipsUIAddFriend_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUIAddFriend
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_battle_openbox_tips_C::EventCorpsBattleOpenBoxTipsUIAddFriend()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUIAddFriend");

	Abp_corps_battle_openbox_tips_C_EventCorpsBattleOpenBoxTipsUIAddFriend_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUISelectItemHeadClick_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_battle_openbox_tips_C::EventCorpsBattleOpenBoxTipsUISelectItemHeadClick_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUISelectItemHeadClick_NoFetch");

	Abp_corps_battle_openbox_tips_C_EventCorpsBattleOpenBoxTipsUISelectItemHeadClick_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUISelectItemHeadClick
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_battle_openbox_tips_C::EventCorpsBattleOpenBoxTipsUISelectItemHeadClick()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUISelectItemHeadClick");

	Abp_corps_battle_openbox_tips_C_EventCorpsBattleOpenBoxTipsUISelectItemHeadClick_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUIClickHelpClick_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_battle_openbox_tips_C::EventCorpsBattleOpenBoxTipsUIClickHelpClick_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUIClickHelpClick_NoFetch");

	Abp_corps_battle_openbox_tips_C_EventCorpsBattleOpenBoxTipsUIClickHelpClick_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUIClickHelpClick
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_battle_openbox_tips_C::EventCorpsBattleOpenBoxTipsUIClickHelpClick()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUIClickHelpClick");

	Abp_corps_battle_openbox_tips_C_EventCorpsBattleOpenBoxTipsUIClickHelpClick_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUICloseClick_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_battle_openbox_tips_C::EventCorpsBattleOpenBoxTipsUICloseClick_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUICloseClick_NoFetch");

	Abp_corps_battle_openbox_tips_C_EventCorpsBattleOpenBoxTipsUICloseClick_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUICloseClick
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_battle_openbox_tips_C::EventCorpsBattleOpenBoxTipsUICloseClick()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUICloseClick");

	Abp_corps_battle_openbox_tips_C_EventCorpsBattleOpenBoxTipsUICloseClick_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUISelectItem_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_battle_openbox_tips_C::EventCorpsBattleOpenBoxTipsUISelectItem_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUISelectItem_NoFetch");

	Abp_corps_battle_openbox_tips_C_EventCorpsBattleOpenBoxTipsUISelectItem_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUISelectItem
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_battle_openbox_tips_C::EventCorpsBattleOpenBoxTipsUISelectItem()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.EventCorpsBattleOpenBoxTipsUISelectItem");

	Abp_corps_battle_openbox_tips_C_EventCorpsBattleOpenBoxTipsUISelectItem_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_corps_battle_openbox_tips_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_battle_openbox_tips.bp_corps_battle_openbox_tips_C.UserConstructionScript");

	Abp_corps_battle_openbox_tips_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

