//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagUIChg_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_tag_C::EventRoleInfoTagUIChg_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagUIChg_NoFetch");

	Abp_roleinfo_tag_C_EventRoleInfoTagUIChg_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagUIChg
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_tag_C::EventRoleInfoTagUIChg()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagUIChg");

	Abp_roleinfo_tag_C_EventRoleInfoTagUIChg_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_tag_C::EventRoleInfoTagClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagClose_NoFetch");

	Abp_roleinfo_tag_C_EventRoleInfoTagClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagClose
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_tag_C::EventRoleInfoTagClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagClose");

	Abp_roleinfo_tag_C_EventRoleInfoTagClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagSelect_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_tag_C::EventRoleInfoTagSelect_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagSelect_NoFetch");

	Abp_roleinfo_tag_C_EventRoleInfoTagSelect_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagSelect
// (BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_tag_C::EventRoleInfoTagSelect()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_tag.bp_roleinfo_tag_C.EventRoleInfoTagSelect");

	Abp_roleinfo_tag_C_EventRoleInfoTagSelect_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_roleinfo_tag.bp_roleinfo_tag_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_roleinfo_tag_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_roleinfo_tag.bp_roleinfo_tag_C.UserConstructionScript");

	Abp_roleinfo_tag_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

