//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_market_gun_main_C::EventMarketGunMainUIBuy_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy_NoFetch");

	Abp_market_gun_main_C_EventMarketGunMainUIBuy_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy
// (BlueprintCallable, BlueprintEvent)

void Abp_market_gun_main_C::EventMarketGunMainUIBuy()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy");

	Abp_market_gun_main_C_EventMarketGunMainUIBuy_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_market_gun_main_C::EventMarketGunMainUISelect_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect_NoFetch");

	Abp_market_gun_main_C_EventMarketGunMainUISelect_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect
// (BlueprintCallable, BlueprintEvent)

void Abp_market_gun_main_C::EventMarketGunMainUISelect()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect");

	Abp_market_gun_main_C_EventMarketGunMainUISelect_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_market_gun_main_C::EventMarketGunMainUISelectType_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType_NoFetch");

	Abp_market_gun_main_C_EventMarketGunMainUISelectType_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType
// (BlueprintCallable, BlueprintEvent)

void Abp_market_gun_main_C::EventMarketGunMainUISelectType()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType");

	Abp_market_gun_main_C_EventMarketGunMainUISelectType_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_market_gun_main_C::EventMarketGunMainUIToggleOwn_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn_NoFetch");

	Abp_market_gun_main_C_EventMarketGunMainUIToggleOwn_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn
// (BlueprintCallable, BlueprintEvent)

void Abp_market_gun_main_C::EventMarketGunMainUIToggleOwn()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn");

	Abp_market_gun_main_C_EventMarketGunMainUIToggleOwn_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_market_gun_main_C::EventMarketGunMainUISelectGun_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun_NoFetch");

	Abp_market_gun_main_C_EventMarketGunMainUISelectGun_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun
// (BlueprintCallable, BlueprintEvent)

void Abp_market_gun_main_C::EventMarketGunMainUISelectGun()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun");

	Abp_market_gun_main_C_EventMarketGunMainUISelectGun_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_market_gun_main.bp_market_gun_main_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_market_gun_main_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.UserConstructionScript");

	Abp_market_gun_main_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

