//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowRewardDetailPopup_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowShowRewardDetailPopup_Push_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowRewardDetailPopup_Push_NoFetch");

	Abp_task_backflow_C_EventTaskBackflowShowRewardDetailPopup_Push_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowRewardDetailPopup_Push
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowShowRewardDetailPopup_Push()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowRewardDetailPopup_Push");

	Abp_task_backflow_C_EventTaskBackflowShowRewardDetailPopup_Push_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTsakBackflowClickedTab_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTsakBackflowClickedTab_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTsakBackflowClickedTab_NoFetch");

	Abp_task_backflow_C_EventTsakBackflowClickedTab_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTsakBackflowClickedTab
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTsakBackflowClickedTab()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTsakBackflowClickedTab");

	Abp_task_backflow_C_EventTsakBackflowClickedTab_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetReward_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowGetReward_Push_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetReward_Push_NoFetch");

	Abp_task_backflow_C_EventTaskBackflowGetReward_Push_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetReward_Push
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowGetReward_Push()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetReward_Push");

	Abp_task_backflow_C_EventTaskBackflowGetReward_Push_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGenTaskRewardData_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowGenTaskRewardData_Push_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGenTaskRewardData_Push_NoFetch");

	Abp_task_backflow_C_EventTaskBackflowGenTaskRewardData_Push_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGenTaskRewardData_Push
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowGenTaskRewardData_Push()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGenTaskRewardData_Push");

	Abp_task_backflow_C_EventTaskBackflowGenTaskRewardData_Push_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGoTo_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowGoTo_Push_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGoTo_Push_NoFetch");

	Abp_task_backflow_C_EventTaskBackflowGoTo_Push_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGoTo_Push
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowGoTo_Push()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGoTo_Push");

	Abp_task_backflow_C_EventTaskBackflowGoTo_Push_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetActivenessReward_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowGetActivenessReward_Push_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetActivenessReward_Push_NoFetch");

	Abp_task_backflow_C_EventTaskBackflowGetActivenessReward_Push_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetActivenessReward_Push
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowGetActivenessReward_Push()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowGetActivenessReward_Push");

	Abp_task_backflow_C_EventTaskBackflowGetActivenessReward_Push_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowClickAwarded_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowClickAwarded_Push_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowClickAwarded_Push_NoFetch");

	Abp_task_backflow_C_EventTaskBackflowClickAwarded_Push_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowClickAwarded_Push
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowClickAwarded_Push()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowClickAwarded_Push");

	Abp_task_backflow_C_EventTaskBackflowClickAwarded_Push_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowHelpPopup_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowShowHelpPopup_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowHelpPopup_NoFetch");

	Abp_task_backflow_C_EventTaskBackflowShowHelpPopup_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowHelpPopup
// (BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::EventTaskBackflowShowHelpPopup()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.EventTaskBackflowShowHelpPopup");

	Abp_task_backflow_C_EventTaskBackflowShowHelpPopup_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_task_backflow.bp_task_backflow_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_task_backflow_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_task_backflow.bp_task_backflow_C.UserConstructionScript");

	Abp_task_backflow_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

