//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIShowRoleInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIShowRoleInfo_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIShowRoleInfo_NoFetch");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIShowRoleInfo_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIShowRoleInfo
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIShowRoleInfo()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIShowRoleInfo");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIShowRoleInfo_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIUpdate_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIUpdate_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIUpdate_NoFetch");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIUpdate_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIUpdate
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIUpdate()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIUpdate");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIUpdate_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIChat_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIChat_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIChat_NoFetch");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIChat_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIChat
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIChat()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIChat");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIChat_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIHide_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIHide_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIHide_NoFetch");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIHide_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIHide
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIHide()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIHide");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIHide_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIItemMenu_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIItemMenu_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIItemMenu_NoFetch");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIItemMenu_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIItemMenu
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIItemMenu()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIItemMenu");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIItemMenu_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIAddFriend_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIAddFriend_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIAddFriend_NoFetch");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIAddFriend_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIAddFriend
// (BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::EventCorpsTrainingRankUIAddFriend()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.EventCorpsTrainingRankUIAddFriend");

	Abp_corps_training_rank_C_EventCorpsTrainingRankUIAddFriend_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_corps_training_rank.bp_corps_training_rank_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_corps_training_rank_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_corps_training_rank.bp_corps_training_rank_C.UserConstructionScript");

	Abp_corps_training_rank_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

