//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025

#include "../SDK.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------

// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectOneStreet_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneSelectOneStreet_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectOneStreet_NoFetch");

	Abp_warzone_rank_C_EventWarZoneSelectOneStreet_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectOneStreet
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneSelectOneStreet()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectOneStreet");

	Abp_warzone_rank_C_EventWarZoneSelectOneStreet_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeType_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneChangeType_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeType_NoFetch");

	Abp_warzone_rank_C_EventWarZoneChangeType_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeType
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneChangeType()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeType");

	Abp_warzone_rank_C_EventWarZoneChangeType_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRefreshCityTable_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRefreshCityTable_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRefreshCityTable_NoFetch");

	Abp_warzone_rank_C_EventWarZoneRefreshCityTable_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRefreshCityTable
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRefreshCityTable()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRefreshCityTable");

	Abp_warzone_rank_C_EventWarZoneRefreshCityTable_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventOpenCountryStrongerUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventOpenCountryStrongerUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventOpenCountryStrongerUI_NoFetch");

	Abp_warzone_rank_C_EventOpenCountryStrongerUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventOpenCountryStrongerUI
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventOpenCountryStrongerUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventOpenCountryStrongerUI");

	Abp_warzone_rank_C_EventOpenCountryStrongerUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankScrollPos_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRankScrollPos_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankScrollPos_NoFetch");

	Abp_warzone_rank_C_EventWarZoneRankScrollPos_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankScrollPos
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRankScrollPos()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankScrollPos");

	Abp_warzone_rank_C_EventWarZoneRankScrollPos_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankSelectID_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRankSelectID_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankSelectID_NoFetch");

	Abp_warzone_rank_C_EventWarZoneRankSelectID_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankSelectID
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRankSelectID()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankSelectID");

	Abp_warzone_rank_C_EventWarZoneRankSelectID_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectProvince_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneSelectProvince_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectProvince_NoFetch");

	Abp_warzone_rank_C_EventWarZoneSelectProvince_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectProvince
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneSelectProvince()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectProvince");

	Abp_warzone_rank_C_EventWarZoneSelectProvince_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventShowMedalChoose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventShowMedalChoose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventShowMedalChoose_NoFetch");

	Abp_warzone_rank_C_EventShowMedalChoose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventShowMedalChoose
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventShowMedalChoose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventShowMedalChoose");

	Abp_warzone_rank_C_EventShowMedalChoose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventShareWarZoneTitle_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventShareWarZoneTitle_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventShareWarZoneTitle_NoFetch");

	Abp_warzone_rank_C_EventShareWarZoneTitle_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventShareWarZoneTitle
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventShareWarZoneTitle()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventShareWarZoneTitle");

	Abp_warzone_rank_C_EventShareWarZoneTitle_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectDistrict_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneSelectDistrict_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectDistrict_NoFetch");

	Abp_warzone_rank_C_EventWarZoneSelectDistrict_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectDistrict
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneSelectDistrict()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectDistrict");

	Abp_warzone_rank_C_EventWarZoneSelectDistrict_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRuleButtonClick_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRuleButtonClick_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRuleButtonClick_NoFetch");

	Abp_warzone_rank_C_EventWarZoneRuleButtonClick_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRuleButtonClick
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRuleButtonClick()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRuleButtonClick");

	Abp_warzone_rank_C_EventWarZoneRuleButtonClick_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSShowStreetList_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneLBSShowStreetList_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSShowStreetList_NoFetch");

	Abp_warzone_rank_C_EventWarZoneLBSShowStreetList_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSShowStreetList
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneLBSShowStreetList()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSShowStreetList");

	Abp_warzone_rank_C_EventWarZoneLBSShowStreetList_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarzoneCantShowStreetList_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarzoneCantShowStreetList_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarzoneCantShowStreetList_NoFetch");

	Abp_warzone_rank_C_EventWarzoneCantShowStreetList_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarzoneCantShowStreetList
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarzoneCantShowStreetList()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarzoneCantShowStreetList");

	Abp_warzone_rank_C_EventWarzoneCantShowStreetList_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneNeedRefreshStreetList_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneNeedRefreshStreetList_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneNeedRefreshStreetList_NoFetch");

	Abp_warzone_rank_C_EventWarZoneNeedRefreshStreetList_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneNeedRefreshStreetList
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneNeedRefreshStreetList()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneNeedRefreshStreetList");

	Abp_warzone_rank_C_EventWarZoneNeedRefreshStreetList_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventOpenRegionStrongerUI_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventOpenRegionStrongerUI_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventOpenRegionStrongerUI_NoFetch");

	Abp_warzone_rank_C_EventOpenRegionStrongerUI_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventOpenRegionStrongerUI
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventOpenRegionStrongerUI()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventOpenRegionStrongerUI");

	Abp_warzone_rank_C_EventOpenRegionStrongerUI_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSCantShareButtonClick_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneLBSCantShareButtonClick_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSCantShareButtonClick_NoFetch");

	Abp_warzone_rank_C_EventWarZoneLBSCantShareButtonClick_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSCantShareButtonClick
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneLBSCantShareButtonClick()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSCantShareButtonClick");

	Abp_warzone_rank_C_EventWarZoneLBSCantShareButtonClick_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneShowCorpsDetail_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneShowCorpsDetail_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneShowCorpsDetail_NoFetch");

	Abp_warzone_rank_C_EventWarZoneShowCorpsDetail_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneShowCorpsDetail
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneShowCorpsDetail()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneShowCorpsDetail");

	Abp_warzone_rank_C_EventWarZoneShowCorpsDetail_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankShowRole_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRankShowRole_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankShowRole_NoFetch");

	Abp_warzone_rank_C_EventWarZoneRankShowRole_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankShowRole
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRankShowRole()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankShowRole");

	Abp_warzone_rank_C_EventWarZoneRankShowRole_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSButtonClick_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneLBSButtonClick_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSButtonClick_NoFetch");

	Abp_warzone_rank_C_EventWarZoneLBSButtonClick_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSButtonClick
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneLBSButtonClick()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneLBSButtonClick");

	Abp_warzone_rank_C_EventWarZoneLBSButtonClick_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeRankTab_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneChangeRankTab_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeRankTab_NoFetch");

	Abp_warzone_rank_C_EventWarZoneChangeRankTab_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeRankTab
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneChangeRankTab()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneChangeRankTab");

	Abp_warzone_rank_C_EventWarZoneChangeRankTab_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectItem_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneSelectItem_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectItem_NoFetch");

	Abp_warzone_rank_C_EventWarZoneSelectItem_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectItem
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneSelectItem()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectItem");

	Abp_warzone_rank_C_EventWarZoneSelectItem_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectCity_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneSelectCity_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectCity_NoFetch");

	Abp_warzone_rank_C_EventWarZoneSelectCity_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectCity
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneSelectCity()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneSelectCity");

	Abp_warzone_rank_C_EventWarZoneSelectCity_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankClose_NoFetch
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRankClose_NoFetch()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankClose_NoFetch");

	Abp_warzone_rank_C_EventWarZoneRankClose_NoFetch_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankClose
// (BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::EventWarZoneRankClose()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.EventWarZoneRankClose");

	Abp_warzone_rank_C_EventWarZoneRankClose_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


// Function bp_warzone_rank.bp_warzone_rank_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void Abp_warzone_rank_C::UserConstructionScript()
{
	static UFunction *pFunc = 0;
	if (!pFunc)
		pFunc  = UObject::FindObject<UFunction>("Function bp_warzone_rank.bp_warzone_rank_C.UserConstructionScript");

	Abp_warzone_rank_C_UserConstructionScript_Params params;

	auto flags = pFunc->FunctionFlags;

	UObject *currentObj = (UObject *) this;
	currentObj->ProcessEvent(pFunc, &params);

	pFunc->FunctionFlags = flags;
}


}

