git push origin mainMerge branch 'adf-patch-1'
This commit is contained in:
@@ -1916,15 +1916,6 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
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}
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}
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}
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}
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if (ImGui::CollapsingHeader("内置服务器")) {
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if (ImGui::Button("Aure-校长服", ImVec2(-1, 35))) {
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UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), "open 8daae90eea6a.ofalias.com:40049",
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UGameplayStatics::GetPlayerController(GetWorld(), 0));
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SDK::UGameBackendHUD* Instance = UGameBackendHUD::GetInstance();
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SDK::UGameFrontendHUD* HUD = Instance->GetFirstGameFrontendHUD();
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HUD->PendingGameStatus = "Fighting";
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}
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}
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::EndTabItem();
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ImGui::EndTabItem();
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}
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}
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@@ -2225,37 +2216,37 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
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}
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}
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}
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}
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if (ImGui::Button("枪械一套", ImVec2(-1,35))){
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if (ImGui::Button("枪械一套", ImVec2(-1, 35))) {
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auto WeaponManagerComponent = g_LocalPlayer->WeaponManagerComponent;
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auto WeaponManagerComponent = g_LocalPlayer->WeaponManagerComponent;
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if (WeaponManagerComponent) {
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if (WeaponManagerComponent) {
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auto Slot = WeaponManagerComponent->GetCurrentUsingPropSlot();
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auto Slot = WeaponManagerComponent->GetCurrentUsingPropSlot();
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if ((int) Slot.GetValue() >= 1 && (int) Slot.GetValue() <= 3) {
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if ((int)Slot.GetValue() >= 1 && (int)Slot.GetValue() <= 3) {
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auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated;
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auto CurrentWeaponReplicated = (ASTExtraShootWeapon*)WeaponManagerComponent->CurrentWeaponReplicated;
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if (CurrentWeaponReplicated) {
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if (CurrentWeaponReplicated) {
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auto ShootWeaponEntityComp = CurrentWeaponReplicated->ShootWeaponEntityComp;
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auto ShootWeaponEntityComp = CurrentWeaponReplicated->ShootWeaponEntityComp;
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auto ShootWeaponEffectComp = CurrentWeaponReplicated->ShootWeaponEffectComp;
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auto ShootWeaponEffectComp = CurrentWeaponReplicated->ShootWeaponEffectComp;
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if (ShootWeaponEntityComp && ShootWeaponEffectComp) {
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if (ShootWeaponEntityComp && ShootWeaponEffectComp) {
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memset(&ShootWeaponEntityComp->RecoilInfo, 0, sizeof(FSRecoilInfo));
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memset(&ShootWeaponEntityComp->RecoilInfo, 0, sizeof(FSRecoilInfo));
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ShootWeaponEntityComp->AccessoriesVRecoilFactor = 0.0f;
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ShootWeaponEntityComp->AccessoriesVRecoilFactor = 0.0f;
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ShootWeaponEntityComp->AccessoriesHRecoilFactor = 0.0f;
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ShootWeaponEntityComp->AccessoriesHRecoilFactor = 0.0f;
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ShootWeaponEntityComp->AccessoriesRecoveryFactor = 0.0f;
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ShootWeaponEntityComp->AccessoriesRecoveryFactor = 0.0f;
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memset(&ShootWeaponEntityComp->DeviationInfo, 0, sizeof(FSDeviation));
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memset(&ShootWeaponEntityComp->DeviationInfo, 0, sizeof(FSDeviation));
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ShootWeaponEntityComp->ShotGunVerticalSpread = 0.0f;
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ShootWeaponEntityComp->ShotGunVerticalSpread = 0.0f;
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ShootWeaponEntityComp->ShotGunHorizontalSpread = 0.0f;
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ShootWeaponEntityComp->ShotGunHorizontalSpread = 0.0f;
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ShootWeaponEntityComp->GameDeviationFactor = 0.0f;
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ShootWeaponEntityComp->GameDeviationFactor = 0.0f;
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ShootWeaponEntityComp->GameDeviationAccuracy = 0.0f;
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ShootWeaponEntityComp->GameDeviationAccuracy = 0.0f;
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ShootWeaponEntityComp->CrossHairInitialSize = 0.0f;
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ShootWeaponEntityComp->CrossHairInitialSize = 0.0f;
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ShootWeaponEntityComp->CrossHairBurstSpeed = 0.0f;
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ShootWeaponEntityComp->CrossHairBurstSpeed = 0.0f;
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ShootWeaponEntityComp->CrossHairBurstIncreaseSpeed = 0.0f;
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ShootWeaponEntityComp->CrossHairBurstIncreaseSpeed = 0.0f;
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ShootWeaponEntityComp->RecoilKickADS = 0.0f;
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ShootWeaponEntityComp->RecoilKickADS = 0.0f;
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memset(&ShootWeaponEntityComp->DeviationInfo, 0, sizeof(FSDeviation));
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memset(&ShootWeaponEntityComp->DeviationInfo, 0, sizeof(FSDeviation));
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ShootWeaponEntityComp->ShotGunVerticalSpread = 0.0f;
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ShootWeaponEntityComp->ShotGunVerticalSpread = 0.0f;
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ShootWeaponEntityComp->ShotGunHorizontalSpread = 0.0f;
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ShootWeaponEntityComp->ShotGunHorizontalSpread = 0.0f;
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ShootWeaponEntityComp->GameDeviationFactor = 0.0f;
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ShootWeaponEntityComp->GameDeviationFactor = 0.0f;
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@@ -2263,7 +2254,7 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
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ShootWeaponEntityComp->CrossHairInitialSize = 0.0f;
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ShootWeaponEntityComp->CrossHairInitialSize = 0.0f;
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ShootWeaponEntityComp->CrossHairBurstSpeed = 0.0f;
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ShootWeaponEntityComp->CrossHairBurstSpeed = 0.0f;
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ShootWeaponEntityComp->CrossHairBurstIncreaseSpeed = 0.0f;
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ShootWeaponEntityComp->CrossHairBurstIncreaseSpeed = 0.0f;
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ShootWeaponEffectComp->CameraShakeInnerRadius = 0.0f;
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ShootWeaponEffectComp->CameraShakeInnerRadius = 0.0f;
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ShootWeaponEffectComp->CameraShakeOuterRadius = 0.0f;
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ShootWeaponEffectComp->CameraShakeOuterRadius = 0.0f;
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ShootWeaponEffectComp->CameraShakFalloff = 0.0f;
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ShootWeaponEffectComp->CameraShakFalloff = 0.0f;
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@@ -2337,6 +2328,34 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
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}
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}
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}
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}
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}
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}
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if (ImGui::Button("开启240帧", ImVec2(-1, 35))) {
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auto objs = UObject::GetGlobalObjects();
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for (int i = 0; i < objs.Num(); i++) {
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auto Object = objs.GetByIndex(i);
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if (isObjectInvalid(Object)) continue;
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if (Object->IsA(USTExtraGameInstance::StaticClass())) {
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auto SDK_USTExtraGameInstance = (USTExtraGameInstance*)Object;
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SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSLow = 240;
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SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSMid = 240;
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SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHigh = 240;
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SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHDR = 240;
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}
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}
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}
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if (ImGui::Button("开启60帧", ImVec2(-1, 35))) {
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auto objs = UObject::GetGlobalObjects();
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for (int i = 0; i < objs.Num(); i++) {
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auto Object = objs.GetByIndex(i);
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if (isObjectInvalid(Object)) continue;
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if (Object->IsA(USTExtraGameInstance::StaticClass())) {
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auto SDK_USTExtraGameInstance = (USTExtraGameInstance*)Object;
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SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSLow = 60;
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SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSMid = 60;
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SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHigh = 60;
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SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHDR = 60;
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}
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}
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}
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if (ImGui::Button("无限子弹", ImVec2(-1, 35))) {
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if (ImGui::Button("无限子弹", ImVec2(-1, 35))) {
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auto objs = UObject::GetGlobalObjects();
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auto objs = UObject::GetGlobalObjects();
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@@ -2344,12 +2363,12 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
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auto Object = objs.GetByIndex(i);
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auto Object = objs.GetByIndex(i);
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if (isObjectInvalid(Object)) continue;
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if (isObjectInvalid(Object)) continue;
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if (Object->IsA(UShootWeaponEntity::StaticClass())) {
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if (Object->IsA(UShootWeaponEntity::StaticClass())) {
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auto playerChar = (UShootWeaponEntity *) Object;
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auto playerChar = (UShootWeaponEntity*)Object;
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playerChar->bHasInfiniteClips = true;
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playerChar->bHasInfiniteClips = true;
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playerChar->bClipHasInfiniteBullets = true;
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playerChar->bClipHasInfiniteBullets = true;
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}
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}
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if (Object->IsA(ASTExtraShootWeapon::StaticClass())) {
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if (Object->IsA(ASTExtraShootWeapon::StaticClass())) {
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auto playerChar = (ASTExtraShootWeapon *) Object;
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auto playerChar = (ASTExtraShootWeapon*)Object;
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playerChar->CurMaxBulletNumInOneClip = 105;
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playerChar->CurMaxBulletNumInOneClip = 105;
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}
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}
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}
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}
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