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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum AkAudio.AkAcousticPortalState
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enum class EAkAcousticPortalState : uint8_t
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{
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AkAcousticPortalState__Closed = 0,
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AkAcousticPortalState__Open = 1,
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AkAcousticPortalState__AkAcousticPortalState_MAX = 2
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};
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// Enum AkAudio.EReflectionFilterBits
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enum class EReflectionFilterBits : uint8_t
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{
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EReflectionFilterBits__Wall = 0,
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EReflectionFilterBits__Ceiling = 1,
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EReflectionFilterBits__Floor = 2,
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EReflectionFilterBits__EReflectionFilterBits_MAX = 3
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};
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// Enum AkAudio.PanningRule
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enum class EPanningRule : uint8_t
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{
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PanningRule__PanningRule_Speakers = 0,
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PanningRule__PanningRule_Headphones = 1,
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PanningRule__PanningRule_MAX = 2
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};
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// Enum AkAudio.AkChannelConfiguration
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enum class EAkChannelConfiguration : uint8_t
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{
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AkChannelConfiguration__Ak_Parent = 0,
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AkChannelConfiguration__Ak_1 = 1,
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AkChannelConfiguration__Ak_2 = 2,
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AkChannelConfiguration__Ak_3 = 3,
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AkChannelConfiguration__Ak_4 = 4,
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AkChannelConfiguration__Ak_5 = 5,
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AkChannelConfiguration__Ak_7 = 6,
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AkChannelConfiguration__Ak_5_1 = 7,
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AkChannelConfiguration__Ak_7_1 = 8,
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AkChannelConfiguration__Ak_7_101 = 9,
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AkChannelConfiguration__Ak_Auro_9 = 10,
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AkChannelConfiguration__Ak_Auro_10 = 11,
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AkChannelConfiguration__Ak_Auro_11 = 12,
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AkChannelConfiguration__Ak_Auro_13 = 13,
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AkChannelConfiguration__Ak_Ambisonics_1st_order = 14,
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AkChannelConfiguration__Ak_Ambisonics_2nd_order = 15,
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AkChannelConfiguration__Ak_Ambisonics_3rd_order = 16,
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AkChannelConfiguration__Ak_MAX = 17
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct AkAudio.AkPoly
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// 0x0008
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struct FAkPoly
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{
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class UAkAcousticTexture* Texture; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool EnableSurface; // 0x0004(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET
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};
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// ScriptStruct AkAudio.AkAudioEventTrackKey
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// 0x0014
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struct FAkAudioEventTrackKey
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{
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float Time; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
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class UAkAudioEvent* AkAudioEvent; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData)
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struct FString EventName; // 0x0008(0x000C) (Edit, BlueprintVisible, ZeroConstructor, EditConst)
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};
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// ScriptStruct AkAudio.AkAmbSoundCheckpointRecord
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// 0x0001
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struct FAkAmbSoundCheckpointRecord
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{
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bool bCurrentlyPlaying; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct AkAudio.MovieSceneAkAudioEventTemplate
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// 0x0004 (0x0010 - 0x000C)
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struct FMovieSceneAkAudioEventTemplate : public FMovieSceneEvalTemplate
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{
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class UMovieSceneAkAudioEventSection* Section; // 0x000C(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// ScriptStruct AkAudio.MovieSceneAkAudioRTPCTemplate
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// 0x0004 (0x0010 - 0x000C)
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struct FMovieSceneAkAudioRTPCTemplate : public FMovieSceneEvalTemplate
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{
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class UMovieSceneAkAudioRTPCSection* Section; // 0x000C(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// ScriptStruct AkAudio.MovieSceneAkAudioRTPCSectionData
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// 0x0060
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struct FMovieSceneAkAudioRTPCSectionData
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{
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struct FString RTPCName; // 0x0000(0x000C) (ZeroConstructor)
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struct FRichCurve RTPCCurve; // 0x000C(0x0054)
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};
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}
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