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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function AnimGraphRuntime.KismetAnimationLibrary.K2_TwoBoneIK
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// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FVector RootPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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// struct FVector JointPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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// struct FVector EndPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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// struct FVector JointTarget (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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// struct FVector Effector (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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// struct FVector OutJointPos (Parm, OutParm, IsPlainOldData)
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// struct FVector OutEndPos (Parm, OutParm, IsPlainOldData)
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// bool bAllowStretching (Parm, ZeroConstructor, IsPlainOldData)
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// float StartStretchRatio (Parm, ZeroConstructor, IsPlainOldData)
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// float MaxStretchScale (Parm, ZeroConstructor, IsPlainOldData)
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void UKismetAnimationLibrary::K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, float MaxStretchScale, float StartStretchRatio, bool bAllowStretching, struct FVector* OutEndPos, struct FVector* OutJointPos)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AnimGraphRuntime.KismetAnimationLibrary.K2_TwoBoneIK");
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UKismetAnimationLibrary_K2_TwoBoneIK_Params params;
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params.RootPos = RootPos;
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params.JointPos = JointPos;
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params.EndPos = EndPos;
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params.JointTarget = JointTarget;
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params.Effector = Effector;
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params.bAllowStretching = bAllowStretching;
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params.StartStretchRatio = StartStretchRatio;
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params.MaxStretchScale = MaxStretchScale;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (OutJointPos != nullptr)
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*OutJointPos = params.OutJointPos;
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if (OutEndPos != nullptr)
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*OutEndPos = params.OutEndPos;
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}
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// Function AnimGraphRuntime.KismetAnimationLibrary.K2_LookAt
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// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure)
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// Parameters:
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// struct FTransform CurrentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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// struct FVector TargetPosition (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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// struct FVector LookAtVector (Parm, IsPlainOldData)
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// bool bUseUpVector (Parm, ZeroConstructor, IsPlainOldData)
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// struct FVector UpVector (Parm, IsPlainOldData)
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// float ClampConeInDegree (Parm, ZeroConstructor, IsPlainOldData)
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// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
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struct FTransform UKismetAnimationLibrary::K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AnimGraphRuntime.KismetAnimationLibrary.K2_LookAt");
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UKismetAnimationLibrary_K2_LookAt_Params params;
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params.CurrentTransform = CurrentTransform;
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params.TargetPosition = TargetPosition;
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params.LookAtVector = LookAtVector;
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params.bUseUpVector = bUseUpVector;
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params.UpVector = UpVector;
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params.ClampConeInDegree = ClampConeInDegree;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyEndReceived
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// (Final, Native, Protected, HasOutParms)
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// Parameters:
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// struct FName NotifyName (Parm, ZeroConstructor, IsPlainOldData)
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// struct FBranchingPointNotifyPayload BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm)
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void UPlayMontageCallbackProxy::OnNotifyEndReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyEndReceived");
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UPlayMontageCallbackProxy_OnNotifyEndReceived_Params params;
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params.NotifyName = NotifyName;
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params.BranchingPointNotifyPayload = BranchingPointNotifyPayload;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyBeginReceived
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// (Final, Native, Protected, HasOutParms)
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// Parameters:
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// struct FName NotifyName (Parm, ZeroConstructor, IsPlainOldData)
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// struct FBranchingPointNotifyPayload BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm)
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void UPlayMontageCallbackProxy::OnNotifyBeginReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyBeginReceived");
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UPlayMontageCallbackProxy_OnNotifyBeginReceived_Params params;
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params.NotifyName = NotifyName;
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params.BranchingPointNotifyPayload = BranchingPointNotifyPayload;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageEnded
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// (Final, Native, Protected)
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// Parameters:
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// class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData)
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// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData)
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void UPlayMontageCallbackProxy::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageEnded");
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UPlayMontageCallbackProxy_OnMontageEnded_Params params;
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params.Montage = Montage;
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params.bInterrupted = bInterrupted;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageBlendingOut
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// (Final, Native, Protected)
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// Parameters:
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// class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData)
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// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData)
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void UPlayMontageCallbackProxy::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageBlendingOut");
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UPlayMontageCallbackProxy_OnMontageBlendingOut_Params params;
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params.Montage = Montage;
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params.bInterrupted = bInterrupted;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AnimGraphRuntime.PlayMontageCallbackProxy.CreateProxyObjectForPlayMontage
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData)
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// float PlayRate (Parm, ZeroConstructor, IsPlainOldData)
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// float StartingPosition (Parm, ZeroConstructor, IsPlainOldData)
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// struct FName StartingSection (Parm, ZeroConstructor, IsPlainOldData)
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// class UPlayMontageCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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class UPlayMontageCallbackProxy* UPlayMontageCallbackProxy::CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, const struct FName& StartingSection)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AnimGraphRuntime.PlayMontageCallbackProxy.CreateProxyObjectForPlayMontage");
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UPlayMontageCallbackProxy_CreateProxyObjectForPlayMontage_Params params;
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params.InSkeletalMeshComponent = InSkeletalMeshComponent;
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params.MontageToPlay = MontageToPlay;
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params.PlayRate = PlayRate;
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params.StartingPosition = StartingPosition;
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params.StartingSection = StartingSection;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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}
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