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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function ApexDestruction.DestructibleComponent.SetDestructibleMesh
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UDestructibleMesh* NewMesh (Parm, ZeroConstructor, IsPlainOldData)
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void UDestructibleComponent::SetDestructibleMesh(class UDestructibleMesh* NewMesh)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ApexDestruction.DestructibleComponent.SetDestructibleMesh");
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UDestructibleComponent_SetDestructibleMesh_Params params;
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params.NewMesh = NewMesh;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ApexDestruction.DestructibleComponent.GetDestructibleMesh
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UDestructibleMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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class UDestructibleMesh* UDestructibleComponent::GetDestructibleMesh()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ApexDestruction.DestructibleComponent.GetDestructibleMesh");
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UDestructibleComponent_GetDestructibleMesh_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage
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// (Native, Public, HasOutParms, HasDefaults, BlueprintCallable)
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// Parameters:
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// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData)
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// struct FVector HurtOrigin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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// float DamageRadius (Parm, ZeroConstructor, IsPlainOldData)
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// float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData)
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// bool bFullDamage (Parm, ZeroConstructor, IsPlainOldData)
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void UDestructibleComponent::ApplyRadiusDamage(float BaseDamage, const struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage");
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UDestructibleComponent_ApplyRadiusDamage_Params params;
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params.BaseDamage = BaseDamage;
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params.HurtOrigin = HurtOrigin;
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params.DamageRadius = DamageRadius;
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params.ImpulseStrength = ImpulseStrength;
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params.bFullDamage = bFullDamage;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ApexDestruction.DestructibleComponent.ApplyDamage
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// (Native, Public, HasOutParms, HasDefaults, BlueprintCallable)
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// Parameters:
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// float DamageAmount (Parm, ZeroConstructor, IsPlainOldData)
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// struct FVector HitLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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// struct FVector ImpulseDir (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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// float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData)
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void UDestructibleComponent::ApplyDamage(float DamageAmount, const struct FVector& HitLocation, const struct FVector& ImpulseDir, float ImpulseStrength)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ApexDestruction.DestructibleComponent.ApplyDamage");
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UDestructibleComponent_ApplyDamage_Params params;
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params.DamageAmount = DamageAmount;
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params.HitLocation = HitLocation;
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params.ImpulseDir = ImpulseDir;
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params.ImpulseStrength = ImpulseStrength;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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