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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function ApexDestruction.DestructibleComponent.SetDestructibleMesh
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struct UDestructibleComponent_SetDestructibleMesh_Params
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{
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class UDestructibleMesh* NewMesh; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function ApexDestruction.DestructibleComponent.GetDestructibleMesh
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struct UDestructibleComponent_GetDestructibleMesh_Params
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{
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class UDestructibleMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage
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struct UDestructibleComponent_ApplyRadiusDamage_Params
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{
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float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector HurtOrigin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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float DamageRadius; // (Parm, ZeroConstructor, IsPlainOldData)
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float ImpulseStrength; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bFullDamage; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function ApexDestruction.DestructibleComponent.ApplyDamage
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struct UDestructibleComponent_ApplyDamage_Params
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{
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float DamageAmount; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector HitLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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struct FVector ImpulseDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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float ImpulseStrength; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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}
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