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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function AudioMixer.AudioMixerBlueprintLibrary.SetBypassSourceEffectChainEntry
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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// class USoundEffectSourcePresetChain* PresetChain (Parm, ZeroConstructor, IsPlainOldData)
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// int EntryIndex (Parm, ZeroConstructor, IsPlainOldData)
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// bool bBypassed (Parm, ZeroConstructor, IsPlainOldData)
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void UAudioMixerBlueprintLibrary::SetBypassSourceEffectChainEntry(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int EntryIndex, bool bBypassed)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.AudioMixerBlueprintLibrary.SetBypassSourceEffectChainEntry");
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UAudioMixerBlueprintLibrary_SetBypassSourceEffectChainEntry_Params params;
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params.WorldContextObject = WorldContextObject;
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params.PresetChain = PresetChain;
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params.EntryIndex = EntryIndex;
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params.bBypassed = bBypassed;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.AudioMixerBlueprintLibrary.RemoveSourceEffectFromPresetChain
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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// class USoundEffectSourcePresetChain* PresetChain (Parm, ZeroConstructor, IsPlainOldData)
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// int EntryIndex (Parm, ZeroConstructor, IsPlainOldData)
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void UAudioMixerBlueprintLibrary::RemoveSourceEffectFromPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int EntryIndex)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.AudioMixerBlueprintLibrary.RemoveSourceEffectFromPresetChain");
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UAudioMixerBlueprintLibrary_RemoveSourceEffectFromPresetChain_Params params;
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params.WorldContextObject = WorldContextObject;
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params.PresetChain = PresetChain;
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params.EntryIndex = EntryIndex;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.AudioMixerBlueprintLibrary.RemoveMasterSubmixEffect
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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// class USoundEffectSubmixPreset* SubmixEffectPreset (Parm, ZeroConstructor, IsPlainOldData)
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void UAudioMixerBlueprintLibrary::RemoveMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.AudioMixerBlueprintLibrary.RemoveMasterSubmixEffect");
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UAudioMixerBlueprintLibrary_RemoveMasterSubmixEffect_Params params;
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params.WorldContextObject = WorldContextObject;
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params.SubmixEffectPreset = SubmixEffectPreset;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.AudioMixerBlueprintLibrary.GetNumberOfEntriesInSourceEffectChain
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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// class USoundEffectSourcePresetChain* PresetChain (Parm, ZeroConstructor, IsPlainOldData)
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// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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int UAudioMixerBlueprintLibrary::GetNumberOfEntriesInSourceEffectChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.AudioMixerBlueprintLibrary.GetNumberOfEntriesInSourceEffectChain");
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UAudioMixerBlueprintLibrary_GetNumberOfEntriesInSourceEffectChain_Params params;
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params.WorldContextObject = WorldContextObject;
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params.PresetChain = PresetChain;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function AudioMixer.AudioMixerBlueprintLibrary.ClearMasterSubmixEffects
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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void UAudioMixerBlueprintLibrary::ClearMasterSubmixEffects(class UObject* WorldContextObject)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.AudioMixerBlueprintLibrary.ClearMasterSubmixEffects");
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UAudioMixerBlueprintLibrary_ClearMasterSubmixEffects_Params params;
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params.WorldContextObject = WorldContextObject;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.AudioMixerBlueprintLibrary.AddSourceEffectToPresetChain
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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// class USoundEffectSourcePresetChain* PresetChain (Parm, ZeroConstructor, IsPlainOldData)
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// struct FSourceEffectChainEntry Entry (Parm, IsPlainOldData)
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void UAudioMixerBlueprintLibrary::AddSourceEffectToPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, const struct FSourceEffectChainEntry& Entry)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.AudioMixerBlueprintLibrary.AddSourceEffectToPresetChain");
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UAudioMixerBlueprintLibrary_AddSourceEffectToPresetChain_Params params;
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params.WorldContextObject = WorldContextObject;
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params.PresetChain = PresetChain;
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params.Entry = Entry;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.AudioMixerBlueprintLibrary.AddMasterSubmixEffect
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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// class USoundEffectSubmixPreset* SubmixEffectPreset (Parm, ZeroConstructor, IsPlainOldData)
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void UAudioMixerBlueprintLibrary::AddMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.AudioMixerBlueprintLibrary.AddMasterSubmixEffect");
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UAudioMixerBlueprintLibrary_AddMasterSubmixEffect_Params params;
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params.WorldContextObject = WorldContextObject;
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params.SubmixEffectPreset = SubmixEffectPreset;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.SubmixEffectDynamicsProcessorPreset.SetSettings
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// (Final, Native, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// struct FSubmixEffectDynamicsProcessorSettings InSettings (ConstParm, Parm, OutParm, ReferenceParm)
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void USubmixEffectDynamicsProcessorPreset::SetSettings(const struct FSubmixEffectDynamicsProcessorSettings& InSettings)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.SubmixEffectDynamicsProcessorPreset.SetSettings");
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USubmixEffectDynamicsProcessorPreset_SetSettings_Params params;
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params.InSettings = InSettings;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.SubmixEffectSubmixEQPreset.SetSettings
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// (Final, Native, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// struct FSubmixEffectSubmixEQSettings InSettings (ConstParm, Parm, OutParm, ReferenceParm)
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void USubmixEffectSubmixEQPreset::SetSettings(const struct FSubmixEffectSubmixEQSettings& InSettings)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.SubmixEffectSubmixEQPreset.SetSettings");
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USubmixEffectSubmixEQPreset_SetSettings_Params params;
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params.InSettings = InSettings;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.SubmixEffectReverbPreset.SetSettingsWithReverbEffect
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UReverbEffect* InReverbEffect (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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// float WetLevel (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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void USubmixEffectReverbPreset::SetSettingsWithReverbEffect(class UReverbEffect* InReverbEffect, float WetLevel)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.SubmixEffectReverbPreset.SetSettingsWithReverbEffect");
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USubmixEffectReverbPreset_SetSettingsWithReverbEffect_Params params;
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params.InReverbEffect = InReverbEffect;
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params.WetLevel = WetLevel;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.SubmixEffectReverbPreset.SetSettings
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// (Final, Native, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// struct FSubmixEffectReverbSettings InSettings (ConstParm, Parm, OutParm, ReferenceParm)
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void USubmixEffectReverbPreset::SetSettings(const struct FSubmixEffectReverbSettings& InSettings)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.SubmixEffectReverbPreset.SetSettings");
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USubmixEffectReverbPreset_SetSettings_Params params;
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params.InSettings = InSettings;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.SynthComponent.Stop
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// (Final, Native, Public, BlueprintCallable)
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void USynthComponent::Stop()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.SynthComponent.Stop");
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USynthComponent_Stop_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.SynthComponent.Start
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// (Final, Native, Public, BlueprintCallable)
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void USynthComponent::Start()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.SynthComponent.Start");
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USynthComponent_Start_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.SynthComponent.SetSubmixSend
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class USoundSubmix* Submix (Parm, ZeroConstructor, IsPlainOldData)
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// float SendLevel (Parm, ZeroConstructor, IsPlainOldData)
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void USynthComponent::SetSubmixSend(class USoundSubmix* Submix, float SendLevel)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.SynthComponent.SetSubmixSend");
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USynthComponent_SetSubmixSend_Params params;
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params.Submix = Submix;
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params.SendLevel = SendLevel;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function AudioMixer.SynthComponent.IsPlaying
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool USynthComponent::IsPlaying()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function AudioMixer.SynthComponent.IsPlaying");
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USynthComponent_IsPlaying_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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}
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