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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:51 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInfoWithoutNum
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// (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int RankLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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// class UTexture2D* RankTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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// class UTexture2D* RankTextureOutput (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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void UCommon_RankIntegralLevel_Style_Small_UIBP_C::SetRankInfoWithoutNum(int RankLevel, class UTexture2D* RankTexture, class UTexture2D** RankTextureOutput)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInfoWithoutNum");
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UCommon_RankIntegralLevel_Style_Small_UIBP_C_SetRankInfoWithoutNum_Params params;
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params.RankLevel = RankLevel;
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params.RankTexture = RankTexture;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (RankTextureOutput != nullptr)
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*RankTextureOutput = params.RankTextureOutput;
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}
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// Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInfo
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// (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int RankLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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// class UTexture2D* RankTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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// class UTexture2D* RankTextureOutput (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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void UCommon_RankIntegralLevel_Style_Small_UIBP_C::SetRankInfo(int RankLevel, class UTexture2D* RankTexture, class UTexture2D** RankTextureOutput)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInfo");
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UCommon_RankIntegralLevel_Style_Small_UIBP_C_SetRankInfo_Params params;
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params.RankLevel = RankLevel;
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params.RankTexture = RankTexture;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (RankTextureOutput != nullptr)
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*RankTextureOutput = params.RankTextureOutput;
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}
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// Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInteralExtend
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// (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int rankIntegral (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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// class UTextBlock* textIntegralName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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// class UTexture2D* Texture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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// class UTexture2D* Output (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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void UCommon_RankIntegralLevel_Style_Small_UIBP_C::SetRankInteralExtend(int rankIntegral, class UTextBlock* textIntegralName, class UTexture2D* Texture, class UTexture2D** Output)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInteralExtend");
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UCommon_RankIntegralLevel_Style_Small_UIBP_C_SetRankInteralExtend_Params params;
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params.rankIntegral = rankIntegral;
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params.textIntegralName = textIntegralName;
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params.Texture = Texture;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (Output != nullptr)
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*Output = params.Output;
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}
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// Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInteral
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int rankIntegral (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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// class UTextBlock* textIntegralName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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void UCommon_RankIntegralLevel_Style_Small_UIBP_C::SetRankInteral(int rankIntegral, class UTextBlock* textIntegralName)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function Common_RankIntegralLevel_Style_Small_UIBP.Common_RankIntegralLevel_Style_Small_UIBP_C.SetRankInteral");
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UCommon_RankIntegralLevel_Style_Small_UIBP_C_SetRankInteral_Params params;
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params.rankIntegral = rankIntegral;
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params.textIntegralName = textIntegralName;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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