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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct LevelSequence.LevelSequenceObjectReferenceMap
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// 0x003C
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struct FLevelSequenceObjectReferenceMap
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{
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unsigned char UnknownData00[0x3C]; // 0x0000(0x003C) MISSED OFFSET
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};
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// ScriptStruct LevelSequence.LevelSequenceBindingReference
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// 0x0038
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struct FLevelSequenceBindingReference
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{
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struct FString PackageName; // 0x0000(0x000C) (ZeroConstructor, Deprecated)
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unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET
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struct FSoftObjectPath ExternalObjectPath; // 0x0010(0x0018)
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struct FString ObjectPath; // 0x0028(0x000C) (ZeroConstructor)
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unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET
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};
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// ScriptStruct LevelSequence.LevelSequenceBindingReferenceArray
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// 0x000C
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struct FLevelSequenceBindingReferenceArray
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{
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TArray<struct FLevelSequenceBindingReference> References; // 0x0000(0x000C) (ZeroConstructor)
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};
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// ScriptStruct LevelSequence.LevelSequenceBindingReferences
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// 0x003C
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struct FLevelSequenceBindingReferences
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{
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TMap<struct FGuid, struct FLevelSequenceBindingReferenceArray> BindingIdToReferences; // 0x0000(0x0050) (ZeroConstructor)
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};
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// ScriptStruct LevelSequence.LevelSequenceObject
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// 0x0030
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struct FLevelSequenceObject
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{
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TLazyObjectPtr<class UObject> ObjectOrOwner; // 0x0000(0x001C) (IsPlainOldData)
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struct FString ComponentName; // 0x001C(0x000C) (ZeroConstructor)
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TWeakObjectPtr<class UObject> CachedComponent; // 0x0028(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
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};
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// ScriptStruct LevelSequence.LevelSequenceSnapshotSettings
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// 0x0008
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struct FLevelSequenceSnapshotSettings
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{
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unsigned char ZeroPadAmount; // 0x0000(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
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float FrameRate; // 0x0004(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
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};
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// ScriptStruct LevelSequence.LevelSequencePlayerSnapshot
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// 0x0030
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struct FLevelSequencePlayerSnapshot
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{
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struct FText MasterName; // 0x0000(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditConst)
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float MasterTime; // 0x000C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
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struct FText CurrentShotName; // 0x0010(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditConst)
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float CurrentShotLocalTime; // 0x001C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
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class UCameraComponent* CameraComponent; // 0x0020(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData)
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struct FLevelSequenceSnapshotSettings Settings; // 0x0024(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, EditConst)
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struct FMovieSceneSequenceID ShotID; // 0x002C(0x0004)
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};
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// ScriptStruct LevelSequence.BoundActorProxy
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// 0x0001
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struct FBoundActorProxy
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{
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unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET
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};
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// ScriptStruct LevelSequence.LevelSequenceLegacyObjectReference
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// 0x001C
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struct FLevelSequenceLegacyObjectReference
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{
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unsigned char UnknownData00[0x1C]; // 0x0000(0x001C) MISSED OFFSET
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};
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}
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