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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:41 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadMissionBPTable
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void ULoadedClassManager_BP_C::LoadMissionBPTable()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadMissionBPTable");
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ULoadedClassManager_BP_C_LoadMissionBPTable_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadEmoteBPTable
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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void ULoadedClassManager_BP_C::LoadEmoteBPTable()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadEmoteBPTable");
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ULoadedClassManager_BP_C_LoadEmoteBPTable_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadConsumableBPTable
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void ULoadedClassManager_BP_C::LoadConsumableBPTable()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadConsumableBPTable");
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ULoadedClassManager_BP_C_LoadConsumableBPTable_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadGameModeBPTable
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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void ULoadedClassManager_BP_C::LoadGameModeBPTable()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadGameModeBPTable");
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ULoadedClassManager_BP_C_LoadGameModeBPTable_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadAvatarBPTable
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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void ULoadedClassManager_BP_C::LoadAvatarBPTable()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadAvatarBPTable");
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ULoadedClassManager_BP_C_LoadAvatarBPTable_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadWeaponBPTable
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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void ULoadedClassManager_BP_C::LoadWeaponBPTable()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadWeaponBPTable");
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ULoadedClassManager_BP_C_LoadWeaponBPTable_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function LoadedClassManager_BP.LoadedClassManager_BP_C.InitBPTableMap
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// (Event, Public, BlueprintEvent)
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void ULoadedClassManager_BP_C::InitBPTableMap()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.InitBPTableMap");
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ULoadedClassManager_BP_C_InitBPTableMap_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function LoadedClassManager_BP.LoadedClassManager_BP_C.ExecuteUbergraph_LoadedClassManager_BP
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// ()
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// Parameters:
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// int EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
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void ULoadedClassManager_BP_C::ExecuteUbergraph_LoadedClassManager_BP(int EntryPoint)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function LoadedClassManager_BP.LoadedClassManager_BP_C.ExecuteUbergraph_LoadedClassManager_BP");
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ULoadedClassManager_BP_C_ExecuteUbergraph_LoadedClassManager_BP_Params params;
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params.EntryPoint = EntryPoint;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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