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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function OceanPlugin.AdvancedBuoyancyComponent.TriangleArea
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// (Final, Native, Public, HasDefaults, BlueprintCallable)
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// Parameters:
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// struct FVector A (Parm, IsPlainOldData)
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// struct FVector B (Parm, IsPlainOldData)
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// struct FVector C (Parm, IsPlainOldData)
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UAdvancedBuoyancyComponent::TriangleArea(const struct FVector& A, const struct FVector& B, const struct FVector& C)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.AdvancedBuoyancyComponent.TriangleArea");
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UAdvancedBuoyancyComponent_TriangleArea_Params params;
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params.A = A;
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params.B = B;
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params.C = C;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function OceanPlugin.AdvancedBuoyancyComponent.SplitTriangle
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// (Final, Native, Public, HasDefaults, BlueprintCallable)
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// Parameters:
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// struct FBuoyancyVertex H (Parm)
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// struct FBuoyancyVertex M (Parm)
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// struct FBuoyancyVertex L (Parm)
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// struct FVector InArrow (Parm, IsPlainOldData)
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// TArray<struct FForceTriangle> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
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TArray<struct FForceTriangle> UAdvancedBuoyancyComponent::SplitTriangle(const struct FBuoyancyVertex& H, const struct FBuoyancyVertex& M, const struct FBuoyancyVertex& L, const struct FVector& InArrow)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.AdvancedBuoyancyComponent.SplitTriangle");
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UAdvancedBuoyancyComponent_SplitTriangle_Params params;
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params.H = H;
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params.M = M;
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params.L = L;
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params.InArrow = InArrow;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function OceanPlugin.AdvancedBuoyancyComponent.SetMeshDensity
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float NewDensity (Parm, ZeroConstructor, IsPlainOldData)
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// float NewWaterDensity (Parm, ZeroConstructor, IsPlainOldData)
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void UAdvancedBuoyancyComponent::SetMeshDensity(float NewDensity, float NewWaterDensity)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.AdvancedBuoyancyComponent.SetMeshDensity");
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UAdvancedBuoyancyComponent_SetMeshDensity_Params params;
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params.NewDensity = NewDensity;
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params.NewWaterDensity = NewWaterDensity;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function OceanPlugin.AdvancedBuoyancyComponent.GetOceanDepthFromGrid
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// (Final, Native, Public, HasDefaults, BlueprintCallable)
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// Parameters:
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// struct FVector Position (Parm, IsPlainOldData)
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// bool bJustGetHeightAtLocation (Parm, ZeroConstructor, IsPlainOldData)
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UAdvancedBuoyancyComponent::GetOceanDepthFromGrid(const struct FVector& Position, bool bJustGetHeightAtLocation)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.AdvancedBuoyancyComponent.GetOceanDepthFromGrid");
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UAdvancedBuoyancyComponent_GetOceanDepthFromGrid_Params params;
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params.Position = Position;
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params.bJustGetHeightAtLocation = bJustGetHeightAtLocation;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function OceanPlugin.AdvancedBuoyancyComponent.GetOcean
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// (Final, Native, Public, BlueprintCallable)
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void UAdvancedBuoyancyComponent::GetOcean()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.AdvancedBuoyancyComponent.GetOcean");
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UAdvancedBuoyancyComponent_GetOcean_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function OceanPlugin.AdvancedBuoyancyComponent.DrawDebugStuff
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// (Final, Native, Public, HasDefaults, BlueprintCallable)
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// Parameters:
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// struct FForceTriangle TriForce (Parm)
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// struct FColor debugColor (Parm, IsPlainOldData)
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void UAdvancedBuoyancyComponent::DrawDebugStuff(const struct FForceTriangle& TriForce, const struct FColor& debugColor)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.AdvancedBuoyancyComponent.DrawDebugStuff");
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UAdvancedBuoyancyComponent_DrawDebugStuff_Params params;
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params.TriForce = TriForce;
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params.debugColor = debugColor;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function OceanPlugin.AdvancedBuoyancyComponent.ApplySlamForce
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// (Final, Native, Public, HasDefaults, BlueprintCallable)
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// Parameters:
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// struct FVector SlamForce (Parm, IsPlainOldData)
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// struct FVector TriCenter (Parm, IsPlainOldData)
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void UAdvancedBuoyancyComponent::ApplySlamForce(const struct FVector& SlamForce, const struct FVector& TriCenter)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.AdvancedBuoyancyComponent.ApplySlamForce");
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UAdvancedBuoyancyComponent_ApplySlamForce_Params params;
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params.SlamForce = SlamForce;
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params.TriCenter = TriCenter;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function OceanPlugin.AdvancedBuoyancyComponent.ApplyForce
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FForceTriangle TriForce (Parm)
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void UAdvancedBuoyancyComponent::ApplyForce(const struct FForceTriangle& TriForce)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.AdvancedBuoyancyComponent.ApplyForce");
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UAdvancedBuoyancyComponent_ApplyForce_Params params;
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params.TriForce = TriForce;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function OceanPlugin.FlockFish.OnEndOverlap
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// (Final, Native, Protected)
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// Parameters:
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// class UPrimitiveComponent* activatedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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// int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData)
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void AFlockFish::OnEndOverlap(class UPrimitiveComponent* activatedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.FlockFish.OnEndOverlap");
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AFlockFish_OnEndOverlap_Params params;
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params.activatedComp = activatedComp;
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params.OtherActor = OtherActor;
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params.OtherComp = OtherComp;
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params.OtherBodyIndex = OtherBodyIndex;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function OceanPlugin.FlockFish.OnBeginOverlap
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// (Final, Native, Protected, HasOutParms)
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// Parameters:
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// class UPrimitiveComponent* activatedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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// int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData)
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// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData)
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// struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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void AFlockFish::OnBeginOverlap(class UPrimitiveComponent* activatedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.FlockFish.OnBeginOverlap");
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AFlockFish_OnBeginOverlap_Params params;
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params.activatedComp = activatedComp;
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params.OtherActor = OtherActor;
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params.OtherComp = OtherComp;
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params.OtherBodyIndex = OtherBodyIndex;
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params.bFromSweep = bFromSweep;
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params.SweepResult = SweepResult;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function OceanPlugin.OceanManager.LoadLandscapeHeightmap
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UTexture2D* Tex2D (Parm, ZeroConstructor, IsPlainOldData)
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void AOceanManager::LoadLandscapeHeightmap(class UTexture2D* Tex2D)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.OceanManager.LoadLandscapeHeightmap");
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AOceanManager_LoadLandscapeHeightmap_Params params;
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params.Tex2D = Tex2D;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function OceanPlugin.OceanManager.GetWaveHeightValue
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// (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable)
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// Parameters:
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// struct FVector Location (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData)
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// class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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// bool HeightOnly (Parm, ZeroConstructor, IsPlainOldData)
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// bool TwoIterations (Parm, ZeroConstructor, IsPlainOldData)
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// struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
|
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struct FVector AOceanManager::GetWaveHeightValue(const struct FVector& Location, class UWorld* World, bool HeightOnly, bool TwoIterations)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.OceanManager.GetWaveHeightValue");
|
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AOceanManager_GetWaveHeightValue_Params params;
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params.Location = Location;
|
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params.World = World;
|
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params.HeightOnly = HeightOnly;
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params.TwoIterations = TwoIterations;
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||||
|
||||
auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
|
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|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
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pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.OceanManager.GetHeightmapPixel
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// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
||||
// Parameters:
|
||||
// float U (Parm, ZeroConstructor, IsPlainOldData)
|
||||
// float V (Parm, ZeroConstructor, IsPlainOldData)
|
||||
// struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
|
||||
|
||||
struct FLinearColor AOceanManager::GetHeightmapPixel(float U, float V)
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||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.OceanManager.GetHeightmapPixel");
|
||||
|
||||
AOceanManager_GetHeightmapPixel_Params params;
|
||||
params.U = U;
|
||||
params.V = V;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.SetCurrentLocalTime
|
||||
// (Final, Native, Public, BlueprintCallable)
|
||||
// Parameters:
|
||||
// float Time (Parm, ZeroConstructor, IsPlainOldData)
|
||||
|
||||
void ATimeManager::SetCurrentLocalTime(float Time)
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.SetCurrentLocalTime");
|
||||
|
||||
ATimeManager_SetCurrentLocalTime_Params params;
|
||||
params.Time = Time;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.IsLeapYear
|
||||
// (Final, Native, Public, BlueprintCallable)
|
||||
// Parameters:
|
||||
// int Year (Parm, ZeroConstructor, IsPlainOldData)
|
||||
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
||||
|
||||
bool ATimeManager::IsLeapYear(int Year)
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.IsLeapYear");
|
||||
|
||||
ATimeManager_IsLeapYear_Params params;
|
||||
params.Year = Year;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.InitializeCalendar
|
||||
// (Final, Native, Public, BlueprintCallable)
|
||||
// Parameters:
|
||||
// struct FTimeDate Time (Parm)
|
||||
|
||||
void ATimeManager::InitializeCalendar(const struct FTimeDate& Time)
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.InitializeCalendar");
|
||||
|
||||
ATimeManager_InitializeCalendar_Params params;
|
||||
params.Time = Time;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.IncrementTime
|
||||
// (Final, Native, Public, BlueprintCallable)
|
||||
// Parameters:
|
||||
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData)
|
||||
|
||||
void ATimeManager::IncrementTime(float DeltaSeconds)
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.IncrementTime");
|
||||
|
||||
ATimeManager_IncrementTime_Params params;
|
||||
params.DeltaSeconds = DeltaSeconds;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.GetYearPhase
|
||||
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
||||
// Parameters:
|
||||
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
||||
|
||||
float ATimeManager::GetYearPhase()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.GetYearPhase");
|
||||
|
||||
ATimeManager_GetYearPhase_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.GetElapsedDayInMinutes
|
||||
// (Final, Native, Public, BlueprintCallable)
|
||||
// Parameters:
|
||||
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
||||
|
||||
float ATimeManager::GetElapsedDayInMinutes()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.GetElapsedDayInMinutes");
|
||||
|
||||
ATimeManager_GetElapsedDayInMinutes_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.GetDaysInYear
|
||||
// (Final, Native, Public, BlueprintCallable)
|
||||
// Parameters:
|
||||
// int Year (Parm, ZeroConstructor, IsPlainOldData)
|
||||
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
||||
|
||||
int ATimeManager::GetDaysInYear(int Year)
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.GetDaysInYear");
|
||||
|
||||
ATimeManager_GetDaysInYear_Params params;
|
||||
params.Year = Year;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.GetDaysInMonth
|
||||
// (Final, Native, Public, BlueprintCallable)
|
||||
// Parameters:
|
||||
// int Year (Parm, ZeroConstructor, IsPlainOldData)
|
||||
// int Month (Parm, ZeroConstructor, IsPlainOldData)
|
||||
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
||||
|
||||
int ATimeManager::GetDaysInMonth(int Year, int Month)
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.GetDaysInMonth");
|
||||
|
||||
ATimeManager_GetDaysInMonth_Params params;
|
||||
params.Year = Year;
|
||||
params.Month = Month;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.GetDayPhase
|
||||
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
||||
// Parameters:
|
||||
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
||||
|
||||
float ATimeManager::GetDayPhase()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.GetDayPhase");
|
||||
|
||||
ATimeManager_GetDayPhase_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.GetDayOfYear
|
||||
// (Final, Native, Public, BlueprintCallable)
|
||||
// Parameters:
|
||||
// struct FTimeDate Time (Parm)
|
||||
// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
||||
|
||||
int ATimeManager::GetDayOfYear(const struct FTimeDate& Time)
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.GetDayOfYear");
|
||||
|
||||
ATimeManager_GetDayOfYear_Params params;
|
||||
params.Time = Time;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.CalculateSunAngle
|
||||
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
||||
// Parameters:
|
||||
// struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
|
||||
|
||||
struct FRotator ATimeManager::CalculateSunAngle()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.CalculateSunAngle");
|
||||
|
||||
ATimeManager_CalculateSunAngle_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.CalculateMoonPhase
|
||||
// (Final, Native, Public, BlueprintCallable)
|
||||
// Parameters:
|
||||
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
|
||||
|
||||
float ATimeManager::CalculateMoonPhase()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.CalculateMoonPhase");
|
||||
|
||||
ATimeManager_CalculateMoonPhase_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
// Function OceanPlugin.TimeManager.CalculateMoonAngle
|
||||
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
||||
// Parameters:
|
||||
// struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData)
|
||||
|
||||
struct FRotator ATimeManager::CalculateMoonAngle()
|
||||
{
|
||||
static UFunction *pFunc = 0;
|
||||
if (!pFunc)
|
||||
pFunc = UObject::FindObject<UFunction>("Function OceanPlugin.TimeManager.CalculateMoonAngle");
|
||||
|
||||
ATimeManager_CalculateMoonAngle_Params params;
|
||||
|
||||
auto flags = pFunc->FunctionFlags;
|
||||
pFunc->FunctionFlags |= 0x400;
|
||||
|
||||
UObject *currentObj = (UObject *) this;
|
||||
currentObj->ProcessEvent(pFunc, ¶ms);
|
||||
|
||||
pFunc->FunctionFlags = flags;
|
||||
|
||||
return params.ReturnValue;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user