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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function ScriptPlugin.ScriptContext.CallScriptFunction
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FString FunctionName (Parm, ZeroConstructor)
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void UScriptContext::CallScriptFunction(const struct FString& FunctionName)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptContext.CallScriptFunction");
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UScriptContext_CallScriptFunction_Params params;
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params.FunctionName = FunctionName;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ScriptPlugin.ScriptContextComponent.PushOneScriptPropertyValues
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// struct FString ParamName (Parm, ZeroConstructor)
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void UScriptContextComponent::PushOneScriptPropertyValues(const struct FString& ParamName)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptContextComponent.PushOneScriptPropertyValues");
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UScriptContextComponent_PushOneScriptPropertyValues_Params params;
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params.ParamName = ParamName;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ScriptPlugin.ScriptContextComponent.PushAllScriptPropertyValues
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// (Native, Public, BlueprintCallable)
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void UScriptContextComponent::PushAllScriptPropertyValues()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptContextComponent.PushAllScriptPropertyValues");
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UScriptContextComponent_PushAllScriptPropertyValues_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ScriptPlugin.ScriptContextComponent.FetchOneScriptPropertyValues
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// struct FString ParamName (Parm, ZeroConstructor)
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void UScriptContextComponent::FetchOneScriptPropertyValues(const struct FString& ParamName)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptContextComponent.FetchOneScriptPropertyValues");
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UScriptContextComponent_FetchOneScriptPropertyValues_Params params;
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params.ParamName = ParamName;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ScriptPlugin.ScriptContextComponent.FetchAllScriptPropertyValues
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// (Native, Public, BlueprintCallable)
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void UScriptContextComponent::FetchAllScriptPropertyValues()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptContextComponent.FetchAllScriptPropertyValues");
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UScriptContextComponent_FetchAllScriptPropertyValues_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ScriptPlugin.ScriptContextComponent.CallScriptFunctionWithoutFetch
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FString FunctionName (Parm, ZeroConstructor)
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void UScriptContextComponent::CallScriptFunctionWithoutFetch(const struct FString& FunctionName)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptContextComponent.CallScriptFunctionWithoutFetch");
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UScriptContextComponent_CallScriptFunctionWithoutFetch_Params params;
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params.FunctionName = FunctionName;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ScriptPlugin.ScriptContextComponent.CallScriptFunction
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FString FunctionName (Parm, ZeroConstructor)
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void UScriptContextComponent::CallScriptFunction(const struct FString& FunctionName)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptContextComponent.CallScriptFunction");
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UScriptContextComponent_CallScriptFunction_Params params;
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params.FunctionName = FunctionName;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ScriptPlugin.ScriptHelperNetInterface.SendPacket_LuaState
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// (Final, Native, Static, Public)
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// Parameters:
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// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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int UScriptHelperNetInterface::SendPacket_LuaState()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptHelperNetInterface.SendPacket_LuaState");
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UScriptHelperNetInterface_SendPacket_LuaState_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function ScriptPlugin.ScriptHelperNetInterface.Disconnect
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// (Final, Native, Static, Public, HasOutParms)
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// Parameters:
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// TScriptInterface<class UNetInterface> NetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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void UScriptHelperNetInterface::Disconnect(TScriptInterface<class UNetInterface>* NetInterface)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptHelperNetInterface.Disconnect");
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UScriptHelperNetInterface_Disconnect_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (NetInterface != nullptr)
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*NetInterface = params.NetInterface;
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}
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// Function ScriptPlugin.ScriptHelperNetInterface.Connect
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// (Final, Native, Static, Public, HasOutParms)
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// Parameters:
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// TScriptInterface<class UNetInterface> NetInterface (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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// int Timeout (Parm, ZeroConstructor, IsPlainOldData)
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void UScriptHelperNetInterface::Connect(int Timeout, TScriptInterface<class UNetInterface>* NetInterface)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptHelperNetInterface.Connect");
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UScriptHelperNetInterface_Connect_Params params;
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params.Timeout = Timeout;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (NetInterface != nullptr)
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*NetInterface = params.NetInterface;
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}
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// Function ScriptPlugin.ScriptPluginComponent.CallScriptFunction
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// struct FString FunctionName (Parm, ZeroConstructor)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UScriptPluginComponent::CallScriptFunction(const struct FString& FunctionName)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptPluginComponent.CallScriptFunction");
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UScriptPluginComponent_CallScriptFunction_Params params;
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params.FunctionName = FunctionName;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function ScriptPlugin.ScriptTestActor.TestFunction
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// (Final, Native, Public)
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// Parameters:
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// float InValue (Parm, ZeroConstructor, IsPlainOldData)
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// float InFactor (Parm, ZeroConstructor, IsPlainOldData)
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// bool bMultiply (Parm, ZeroConstructor, IsPlainOldData)
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float AScriptTestActor::TestFunction(float InValue, float InFactor, bool bMultiply)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.ScriptTestActor.TestFunction");
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AScriptTestActor_TestFunction_Params params;
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params.InValue = InValue;
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params.InFactor = InFactor;
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params.bMultiply = bMultiply;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function ScriptPlugin.LuaClassBaseObj.ItsATest
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// (Native, Public)
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// Parameters:
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// struct FPlayerInfo Player1 (Parm)
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// TArray<int> nums (Parm, ZeroConstructor)
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// int X (Parm, ZeroConstructor, IsPlainOldData)
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// struct FString Q (Parm, ZeroConstructor)
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// TArray<struct FPlayerInfo> Player2 (Parm, ZeroConstructor)
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// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
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struct FString ALuaClassBaseObj::ItsATest(const struct FPlayerInfo& Player1, TArray<int> nums, int X, const struct FString& Q, TArray<struct FPlayerInfo> Player2)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.LuaClassBaseObj.ItsATest");
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ALuaClassBaseObj_ItsATest_Params params;
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params.Player1 = Player1;
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params.nums = nums;
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params.X = X;
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params.Q = Q;
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params.Player2 = Player2;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function ScriptPlugin.LuaClassBaseObj.HandleUIMessage
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// struct FString UIMessage (Parm, ZeroConstructor)
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void ALuaClassBaseObj::HandleUIMessage(const struct FString& UIMessage)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.LuaClassBaseObj.HandleUIMessage");
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ALuaClassBaseObj_HandleUIMessage_Params params;
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params.UIMessage = UIMessage;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ScriptPlugin.LuaClassBaseObj.GetGameStatus
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
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struct FString ALuaClassBaseObj::GetGameStatus()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ScriptPlugin.LuaClassBaseObj.GetGameStatus");
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ALuaClassBaseObj_GetGameStatus_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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}
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