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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_activity_nian_monster_C::EventNianClickURL_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL_NoFetch");
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Abp_activity_nian_monster_C_EventNianClickURL_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL
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// (BlueprintCallable, BlueprintEvent)
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void Abp_activity_nian_monster_C::EventNianClickURL()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianClickURL");
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Abp_activity_nian_monster_C_EventNianClickURL_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_activity_nian_monster_C::EventOnClickExitActivity_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity_NoFetch");
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Abp_activity_nian_monster_C_EventOnClickExitActivity_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity
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// (BlueprintCallable, BlueprintEvent)
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void Abp_activity_nian_monster_C::EventOnClickExitActivity()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickExitActivity");
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Abp_activity_nian_monster_C_EventOnClickExitActivity_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_activity_nian_monster_C::EventNianAfterQuitTeam_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam_NoFetch");
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Abp_activity_nian_monster_C_EventNianAfterQuitTeam_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam
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// (BlueprintCallable, BlueprintEvent)
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void Abp_activity_nian_monster_C::EventNianAfterQuitTeam()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianAfterQuitTeam");
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Abp_activity_nian_monster_C_EventNianAfterQuitTeam_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_activity_nian_monster_C::EventNianHideUI_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI_NoFetch");
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Abp_activity_nian_monster_C_EventNianHideUI_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI
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// (BlueprintCallable, BlueprintEvent)
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void Abp_activity_nian_monster_C::EventNianHideUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventNianHideUI");
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Abp_activity_nian_monster_C_EventNianHideUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_activity_nian_monster_C::EventOnClickEnterActivity_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity_NoFetch");
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Abp_activity_nian_monster_C_EventOnClickEnterActivity_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity
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// (BlueprintCallable, BlueprintEvent)
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void Abp_activity_nian_monster_C::EventOnClickEnterActivity()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.EventOnClickEnterActivity");
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Abp_activity_nian_monster_C_EventOnClickEnterActivity_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_activity_nian_monster.bp_activity_nian_monster_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_activity_nian_monster_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_activity_nian_monster.bp_activity_nian_monster_C.UserConstructionScript");
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Abp_activity_nian_monster_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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