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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_authorization.bp_authorization_C
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// 0x0064 (0x0334 - 0x02D0)
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class Abp_authorization_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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bool BP_ServiceAccepted; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
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int BP_AutoAuthLogin; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_ServiceAcceptedCallType; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_DeviceNameBeforeAuthLogin; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_DeviceLimit; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool HasShowDeviceLimit; // 0x02F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x02F1(0x0003) MISSED OFFSET
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struct FString BP_GameVersion; // 0x02F4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_DeviceLevel; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_QQID; // 0x0304(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_TokenIsValid; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_LoginTime; // 0x0314(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_LoginCheck; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_WECHAT_INSTALL; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_LoginCount; // 0x0320(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_QQPasswd; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x0330(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_authorization.bp_authorization_C");
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return pStaticClass;
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}
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void EventStartAuthorization_NoFetch();
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void EventStartAuthorization();
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void EventLogout_NoFetch();
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void EventLogout();
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void EventAutoAuthLogin_NoFetch();
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void EventAutoAuthLogin();
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void EventLoginCheck_NoFetch();
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void EventLoginCheck();
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void EventAuthHideButtons_NoFetch();
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void EventAuthHideButtons();
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void EventAddLoginCount_NoFetch();
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void EventAddLoginCount();
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void EventClearLoginLimit_NoFetch();
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void EventClearLoginLimit();
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void EventAuthShowButtons_NoFetch();
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void EventAuthShowButtons();
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void EventWXLogin_NoFetch();
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void EventWXLogin();
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void EventClickKefu_NoFetch();
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void EventClickKefu();
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void EventShowService_NoFetch();
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void EventShowService();
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void EventCheckWeChatInstalled_NoFetch();
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void EventCheckWeChatInstalled();
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void EventShowPolicy_NoFetch();
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void EventShowPolicy();
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void EventShowTouristNotice_NoFetch();
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void EventShowTouristNotice();
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void EventRedoAutoAuthorization_NoFetch();
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void EventRedoAutoAuthorization();
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void EventGameVersion_NoFetch();
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void EventGameVersion();
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void EventBeforeAuthLogin_NoFetch();
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void EventBeforeAuthLogin();
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void EventUpdateLoginTime_NoFetch();
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void EventUpdateLoginTime();
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void EventQQLogin_NoFetch();
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void EventQQLogin();
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void EventDeleteSavedDir_NoFetch();
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void EventDeleteSavedDir();
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void EventGuestLogin_NoFetch();
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void EventGuestLogin();
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void EventShowRefuse_NoFetch();
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void EventShowRefuse();
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void UserConstructionScript();
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};
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}
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