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gcdsfh145
2026-05-02 14:30:03 +08:00
parent e608ad8612
commit 8bff0040f2
3231 changed files with 652400 additions and 1 deletions
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#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_common_item_list.bp_common_item_list_C
// 0x0048 (0x0318 - 0x02D0)
class Abp_common_item_list_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_CommonItemList_TitleString; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_CommonItemListInfo> BP_ARRAY_CommonItemListData; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CommonItemList_SelectedIndex; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CommonItemList_SignleIndex; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_CommonItemListInfo BP_STRUCT_CommonItemListInfo; // 0x02F4(0x0020) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x0314(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_common_item_list.bp_common_item_list_C");
return pStaticClass;
}
void EventCommonItemListOnClickItem_NoFetch();
void EventCommonItemListOnClickItem();
void EventCommonItemListClickClose_NoFetch();
void EventCommonItemListClickClose();
void UserConstructionScript();
};
}