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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:44 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_common_use_items.bp_common_use_items_C
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// 0x0068 (0x0338 - 0x02D0)
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class Abp_common_use_items_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_Common_Use_Items_UseCount; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Common_Use_Items_Amount; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Common_Use_Items_resID; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Common_Use_Items_Desc; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Common_Use_Items_DropItem_ID; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Common_Use_Items_DropCount; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Common_Buy_Items_CostItemId; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Common_HasLimitTime; // 0x0300(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0301(0x0003) MISSED OFFSET
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struct FBP_STRUCT_CorpsShopBuyTimeToggleState BP_STRUCT_CorpsShopBuyTimeToggleState; // 0x0304(0x0008) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_CorpsShopBuyTimeToggleState> BP_ARRAY_CorpsShopBuyTimeToggleStates; // 0x030C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Common_Use_Items_CorpsShopSelectDayToggleIdx; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Common_Use_Items_LongDescID; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Common_Buy_Items_Cost; // 0x0320(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Common_Use_Items_Name; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Common_Use_Items_DlgType; // 0x0330(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x0334(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_common_use_items.bp_common_use_items_C");
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return pStaticClass;
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}
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void EventCommonUseItemsOnOkClick_NoFetch();
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void EventCommonUseItemsOnOkClick();
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void EventCorpsShopSelectDayToggle_NoFetch();
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void EventCorpsShopSelectDayToggle();
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void EventCommonUseItemBeyondMax_NoFetch();
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void EventCommonUseItemBeyondMax();
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void EventCommonUpdateUseCount_NoFetch();
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void EventCommonUpdateUseCount();
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void UserConstructionScript();
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};
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}
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