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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:44 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_corps_base.bp_corps_base_C.EventOnAfterHide_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_corps_base_C::EventOnAfterHide_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterHide_NoFetch");
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Abp_corps_base_C_EventOnAfterHide_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_corps_base.bp_corps_base_C.EventOnAfterHide
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// (BlueprintCallable, BlueprintEvent)
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void Abp_corps_base_C::EventOnAfterHide()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterHide");
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Abp_corps_base_C_EventOnAfterHide_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_corps_base.bp_corps_base_C.EventCorpsClose_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_corps_base_C::EventCorpsClose_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventCorpsClose_NoFetch");
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Abp_corps_base_C_EventCorpsClose_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_corps_base.bp_corps_base_C.EventCorpsClose
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// (BlueprintCallable, BlueprintEvent)
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void Abp_corps_base_C::EventCorpsClose()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventCorpsClose");
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Abp_corps_base_C_EventCorpsClose_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_corps_base_C::EventOnSelectIndex_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex_NoFetch");
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Abp_corps_base_C_EventOnSelectIndex_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex
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// (BlueprintCallable, BlueprintEvent)
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void Abp_corps_base_C::EventOnSelectIndex()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnSelectIndex");
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Abp_corps_base_C_EventOnSelectIndex_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_corps_base.bp_corps_base_C.EventOnAfterShow_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_corps_base_C::EventOnAfterShow_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterShow_NoFetch");
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Abp_corps_base_C_EventOnAfterShow_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_corps_base.bp_corps_base_C.EventOnAfterShow
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// (BlueprintCallable, BlueprintEvent)
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void Abp_corps_base_C::EventOnAfterShow()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.EventOnAfterShow");
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Abp_corps_base_C_EventOnAfterShow_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_corps_base.bp_corps_base_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_corps_base_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_corps_base.bp_corps_base_C.UserConstructionScript");
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Abp_corps_base_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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