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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:51 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_corps_member.bp_corps_member_C
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// 0x0118 (0x03E8 - 0x02D0)
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class Abp_corps_member_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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bool BP_CorpsTeamMemberIsShow; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
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struct FString BP_CorpsMember_InviteFriendName; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_CorpsMember_FriendNum; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_CorpsMember_Scroll_Start; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_CORPSMEMBER_FRIEND_IS_WATCHING_OPEN; // 0x02EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x02ED(0x0003) MISSED OFFSET
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struct FString BP_CORPSMEMBER_FRIEND_WATCH_ID; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_MyPlyerCountCorpsMember; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_CorpsMemberFriendProfile> BP_ARRAY_CorpsMember_Friend; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_CorpsMemberFriendProfile BP_STRUCT_CorpsMemberFriendProfile; // 0x030C(0x00C4) (Edit, BlueprintVisible)
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bool BP_CorpsMember_TargetHeadIsFriend; // 0x03D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0x3]; // 0x03D1(0x0003) MISSED OFFSET
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struct FString BP_CorpsMember_InviteFriendID; // 0x03D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_CorpsMember_Scroll_End; // 0x03E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x03E4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_member.bp_corps_member_C");
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return pStaticClass;
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}
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void EventCorpsMemberClickStartChat_NoFetch();
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void EventCorpsMemberClickStartChat();
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void EventCorpsMemberRefresh_NoFetch();
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void EventCorpsMemberRefresh();
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void EventCorpsMemberCheckIsFriend_NoFetch();
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void EventCorpsMemberCheckIsFriend();
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void EventCorpsMemberFriendWatch_NoFetch();
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void EventCorpsMemberFriendWatch();
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void EventCorpsMemberClickJoinBtn_NoFetch();
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void EventCorpsMemberClickJoinBtn();
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void EventCorpsTeamMemberScrollChanged_NoFetch();
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void EventCorpsTeamMemberScrollChanged();
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void EventCorpsMemberClickInviteFriendBtn_NoFetch();
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void EventCorpsMemberClickInviteFriendBtn();
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void EventShowCorpsMemberCallBack_NoFetch();
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void EventShowCorpsMemberCallBack();
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void EventCorpsMemberClickHeadBtn_NoFetch();
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void EventCorpsMemberClickHeadBtn();
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void EventCorpsMemberClickAddFriend_NoFetch();
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void EventCorpsMemberClickAddFriend();
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void EventCorpsMemberCheckWatchingSwitch_NoFetch();
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void EventCorpsMemberCheckWatchingSwitch();
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void EventCorpsMemberShowList_NoFetch();
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void EventCorpsMemberShowList();
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void UserConstructionScript();
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};
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}
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