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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:44 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_corps_training.bp_corps_training_C
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// 0x0118 (0x03E8 - 0x02D0)
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class Abp_corps_training_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_Train_CorpsScore; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_CorpsTrainAwardItem> BP_ARRAY_CorpsTrainAward; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_CorpsTrainRankItem BP_STRUCT_CorpsTrainRankItem; // 0x02E4(0x0050) (Edit, BlueprintVisible)
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int BP_Train_GetCorpsAwardIndex; // 0x0334(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Train_CorpsProgress; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Train_SelfTarget; // 0x033C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Train_SelectIsFriend; // 0x0340(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0341(0x0003) MISSED OFFSET
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int BP_Train_SelfTaskID; // 0x0344(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_CorpsTrainAwardItem BP_STRUCT_CorpsTrainAwardItem; // 0x0348(0x0008) (Edit, BlueprintVisible)
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struct FBP_STRUCT_CorpsTrainRankItemSelf BP_STRUCT_CorpsTrainRankItemSelf; // 0x0350(0x0050) (Edit, BlueprintVisible)
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struct FBP_STRUCT_CorpsTrainCorpsTask BP_STRUCT_CorpsTrainCorpsTask; // 0x03A0(0x0010) (Edit, BlueprintVisible)
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int BP_Train_TodayID; // 0x03B0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Train_SelfStatus; // 0x03B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_CorpsTrainCorpsTask> BP_ARRAY_CorpsTrainCorpsTask; // 0x03B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Train_SelfScore; // 0x03C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Train_SelectRankUid; // 0x03C8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Train_isReLoadRankList; // 0x03D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x03D5(0x0003) MISSED OFFSET
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TArray<struct FBP_STRUCT_CorpsTrainRankItem> BP_ARRAY_CorpsTrainRankList; // 0x03D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x03E4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_training.bp_corps_training_C");
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return pStaticClass;
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}
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void EventCorpsTrainingUIShowRoleInfo_NoFetch();
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void EventCorpsTrainingUIShowRoleInfo();
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void EventCorpsTrainingUIAddFriend_NoFetch();
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void EventCorpsTrainingUIAddFriend();
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void EventCorpsTrainingUIHelp_NoFetch();
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void EventCorpsTrainingUIHelp();
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void EventCorpsTrainingUIHide_NoFetch();
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void EventCorpsTrainingUIHide();
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void EventCorpsTrainingUIGetCorpsAward_NoFetch();
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void EventCorpsTrainingUIGetCorpsAward();
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void EventCorpsTrainingUIItemMenu_NoFetch();
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void EventCorpsTrainingUIItemMenu();
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void EventCorpsTrainingUIUpdate_NoFetch();
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void EventCorpsTrainingUIUpdate();
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void EventCorpsTrainingUIChat_NoFetch();
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void EventCorpsTrainingUIChat();
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void EventCorpsTrainingUIGetSelfAward_NoFetch();
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void EventCorpsTrainingUIGetSelfAward();
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void EventCorpsTrainingUIOpenHisRank_NoFetch();
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void EventCorpsTrainingUIOpenHisRank();
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void UserConstructionScript();
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};
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}
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