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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:46 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_market_gun_main.bp_market_gun_main_C
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// 0x0040 (0x0310 - 0x02D0)
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class Abp_market_gun_main_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_MarketGunSelectTypeIdx; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FString> BP_ARRAY_MarketGunTypeNameList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_MarketGunSelectGunIdx; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_MarketGunSelectIdx; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_MarketGun_ReloadDonotJump; // 0x02EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x02ED(0x0003) MISSED OFFSET
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TArray<struct FString> BP_ARRAY_MarketGunItemList; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FString> BP_ARRAY_MarketGunTypeIconList; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_MarketGunMainUI_NotOwn; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x0309(0x0003) MISSED OFFSET
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class USceneComponent* DefaultSceneRoot; // 0x030C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_market_gun_main.bp_market_gun_main_C");
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return pStaticClass;
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}
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void EventMarketGunMainUIBuy_NoFetch();
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void EventMarketGunMainUIBuy();
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void EventMarketGunMainUISelect_NoFetch();
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void EventMarketGunMainUISelect();
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void EventMarketGunMainUISelectType_NoFetch();
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void EventMarketGunMainUISelectType();
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void EventMarketGunMainUIToggleOwn_NoFetch();
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void EventMarketGunMainUIToggleOwn();
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void EventMarketGunMainUISelectGun_NoFetch();
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void EventMarketGunMainUISelectGun();
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void UserConstructionScript();
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};
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}
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