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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:46 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_market_gun_main_C::EventMarketGunMainUIBuy_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy_NoFetch");
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Abp_market_gun_main_C_EventMarketGunMainUIBuy_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy
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// (BlueprintCallable, BlueprintEvent)
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void Abp_market_gun_main_C::EventMarketGunMainUIBuy()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIBuy");
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Abp_market_gun_main_C_EventMarketGunMainUIBuy_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_market_gun_main_C::EventMarketGunMainUISelect_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect_NoFetch");
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Abp_market_gun_main_C_EventMarketGunMainUISelect_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect
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// (BlueprintCallable, BlueprintEvent)
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void Abp_market_gun_main_C::EventMarketGunMainUISelect()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelect");
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Abp_market_gun_main_C_EventMarketGunMainUISelect_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_market_gun_main_C::EventMarketGunMainUISelectType_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType_NoFetch");
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Abp_market_gun_main_C_EventMarketGunMainUISelectType_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType
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// (BlueprintCallable, BlueprintEvent)
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void Abp_market_gun_main_C::EventMarketGunMainUISelectType()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectType");
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Abp_market_gun_main_C_EventMarketGunMainUISelectType_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_market_gun_main_C::EventMarketGunMainUIToggleOwn_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn_NoFetch");
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Abp_market_gun_main_C_EventMarketGunMainUIToggleOwn_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn
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// (BlueprintCallable, BlueprintEvent)
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void Abp_market_gun_main_C::EventMarketGunMainUIToggleOwn()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUIToggleOwn");
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Abp_market_gun_main_C_EventMarketGunMainUIToggleOwn_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_market_gun_main_C::EventMarketGunMainUISelectGun_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun_NoFetch");
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Abp_market_gun_main_C_EventMarketGunMainUISelectGun_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun
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// (BlueprintCallable, BlueprintEvent)
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void Abp_market_gun_main_C::EventMarketGunMainUISelectGun()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.EventMarketGunMainUISelectGun");
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Abp_market_gun_main_C_EventMarketGunMainUISelectGun_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_market_gun_main.bp_market_gun_main_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_market_gun_main_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_market_gun_main.bp_market_gun_main_C.UserConstructionScript");
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Abp_market_gun_main_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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