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//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickRule_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreClickRule_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickRule_NoFetch");
Abp_nian_monster_explore_C_EventNianExploreClickRule_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickRule
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreClickRule()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickRule");
Abp_nian_monster_explore_C_EventNianExploreClickRule_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreClickClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickClose_NoFetch");
Abp_nian_monster_explore_C_EventNianExploreClickClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickClose
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreClickClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickClose");
Abp_nian_monster_explore_C_EventNianExploreClickClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickExplore_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreClickExplore_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickExplore_NoFetch");
Abp_nian_monster_explore_C_EventNianExploreClickExplore_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickExplore
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreClickExplore()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickExplore");
Abp_nian_monster_explore_C_EventNianExploreClickExplore_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickChallenge_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreClickChallenge_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickChallenge_NoFetch");
Abp_nian_monster_explore_C_EventNianExploreClickChallenge_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickChallenge
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreClickChallenge()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickChallenge");
Abp_nian_monster_explore_C_EventNianExploreClickChallenge_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreUIEnter_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreUIEnter_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreUIEnter_NoFetch");
Abp_nian_monster_explore_C_EventNianExploreUIEnter_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreUIEnter
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreUIEnter()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreUIEnter");
Abp_nian_monster_explore_C_EventNianExploreUIEnter_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickBox_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreClickBox_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickBox_NoFetch");
Abp_nian_monster_explore_C_EventNianExploreClickBox_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickBox
// (BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::EventNianExploreClickBox()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.EventNianExploreClickBox");
Abp_nian_monster_explore_C_EventNianExploreClickBox_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nian_monster_explore.bp_nian_monster_explore_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_nian_monster_explore_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nian_monster_explore.bp_nian_monster_explore_C.UserConstructionScript");
Abp_nian_monster_explore_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}