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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_roleinfo_corps.bp_roleinfo_corps_C
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// 0x00FC (0x03CC - 0x02D0)
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class Abp_roleinfo_corps_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FBP_STRUCT_RoleInfo_CorpsData BP_STRUCT_RoleInfo_CorpsData; // 0x02D4(0x0060) (Edit, BlueprintVisible)
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struct FBP_STRUCT_RoleInfo_Corps_AvatarData BP_STRUCT_RoleInfo_Corps_AvatarData; // 0x0334(0x0040) (Edit, BlueprintVisible)
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struct FString BP_RoleInfoCorpsMyCorpsID; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_RoleInfoCorps_IsShowCorpsWar; // 0x0380(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0381(0x0003) MISSED OFFSET
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struct FBP_STRUCT_RoleInfo_CorpsAvatar BP_STRUCT_RoleInfo_CorpsAvatar; // 0x0384(0x0040) (Edit, BlueprintVisible)
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bool BP_RoleInfoCorpsCanJoint; // 0x03C4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x03C5(0x0003) MISSED OFFSET
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class USceneComponent* DefaultSceneRoot; // 0x03C8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_corps.bp_roleinfo_corps_C");
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return pStaticClass;
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}
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void EventRoleInfoCorpsReport_NoFetch();
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void EventRoleInfoCorpsReport();
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void EventRoleInfoCorpsRefresh_NoFetch();
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void EventRoleInfoCorpsRefresh();
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void EventRoleInfoCorpsShow_NoFetch();
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void EventRoleInfoCorpsShow();
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void EventRoleInfoCorpsApplyJoinCorps_NoFetch();
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void EventRoleInfoCorpsApplyJoinCorps();
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void EventRoleInfoCorpsClose_NoFetch();
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void EventRoleInfoCorpsClose();
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void UserConstructionScript();
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};
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}
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