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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:48 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_roleinfo_history.bp_roleinfo_history_C
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// 0x008C (0x035C - 0x02D0)
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class Abp_roleinfo_history_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FBP_STRUCT_RoleInfoHistoryItem BP_STRUCT_RoleInfoHistoryItem; // 0x02D4(0x0064) (Edit, BlueprintVisible)
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struct FString BP_RoleInfoHistoryShowRecordBattleId; // 0x0338(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_RoleInfoCanShowHistory; // 0x0344(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0345(0x0003) MISSED OFFSET
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TArray<struct FBP_STRUCT_RoleInfoHistoryItem> BP_ARRAY_RoleInfoHistoryList; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_RoleInfoHistoryEmptyType; // 0x0354(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x0358(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_history.bp_roleinfo_history_C");
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return pStaticClass;
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}
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void EventRoleInfoHistoryUIClose_NoFetch();
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void EventRoleInfoHistoryUIClose();
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void EventRoleInfoHistorySettingHistory_NoFetch();
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void EventRoleInfoHistorySettingHistory();
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void EventRoleInfoHistoryShowRecord_NoFetch();
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void EventRoleInfoHistoryShowRecord();
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void UserConstructionScript();
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};
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}
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