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#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_room.bp_room_C
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// 0x00E8 (0x03B8 - 0x02D0)
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class Abp_room_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_SelectRoomID; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_GroupType> BP_ARRAY_GroupTypeList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_EnterRoom_Type; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Room_SelfName; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Room_IsAnchor; // 0x02F4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x02F5(0x0003) MISSED OFFSET
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int BP_Room_RefreshLeftTime; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_EnterRoom_ID; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Room_ClientVersion; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_RoomInfo> BP_ARRAY_RoomList; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_RoomInfo BP_STRUCT_RoomInfo; // 0x0320(0x0078) (Edit, BlueprintVisible)
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struct FString BP_EnterRoom_Passwd; // 0x0398(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_GroupType BP_STRUCT_GroupType; // 0x03A4(0x0010) (Edit, BlueprintVisible)
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class USceneComponent* DefaultSceneRoot; // 0x03B4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_room.bp_room_C");
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return pStaticClass;
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}
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void EventEnterGamingRoomNotice_NoFetch();
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void EventEnterGamingRoomNotice();
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void EventRoomRelease_NoFetch();
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void EventRoomRelease();
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void EventRequestRoomList_NoFetch();
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void EventRequestRoomList();
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void EventCheckInputRoomID_NoFetch();
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void EventCheckInputRoomID();
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void EventEnterRoom_NoFetch();
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void EventEnterRoom();
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void EventOpenRoomChatUI_NoFetch();
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void EventOpenRoomChatUI();
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void EventCloseRoomChatUI_NoFetch();
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void EventCloseRoomChatUI();
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void EventCompareClickRefreshTime_NoFetch();
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void EventCompareClickRefreshTime();
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void EventAfterEnterRoomList_NoFetch();
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void EventAfterEnterRoomList();
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void EventNotAnchor_NoFetch();
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void EventNotAnchor();
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void EventAfterLeaveRoomList_NoFetch();
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void EventAfterLeaveRoomList();
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void EventVersionNotMatched_NoFetch();
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void EventVersionNotMatched();
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void EventShowRoomCreateUI_NoFetch();
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void EventShowRoomCreateUI();
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void EventRequestJoinRoom_NoFetch();
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void EventRequestJoinRoom();
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void UserConstructionScript();
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};
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}
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