第一次上传

This commit is contained in:
gcdsfh145
2026-05-02 14:30:03 +08:00
parent e608ad8612
commit 8bff0040f2
3231 changed files with 652400 additions and 1 deletions
+52
View File
@@ -0,0 +1,52 @@
#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_updatenotice_ingame.bp_updatenotice_ingame_C
// 0x0088 (0x0358 - 0x02D0)
class Abp_updatenotice_ingame_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_UNInGame_AwardItemInfo BP_STRUCT_UNInGame_AwardItemInfo; // 0x02D4(0x000C) (Edit, BlueprintVisible)
struct FString BP_UpdateNoticeInGame_Scene; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_UNInGame_NoticeIDList; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_UNInGame_AwardItemInfo> BP_ARRAY_UNInGame_AwardList; // 0x02F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_UpdateNoticeInGame_IsSlapShow; // 0x0304(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0305(0x0003) MISSED OFFSET
struct FString BP_UpdateNoticeInGame_JumpMode; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_UNINGame_AwardInfo BP_STRUCT_UNINGame_AwardInfo; // 0x0314(0x0040) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x0354(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_updatenotice_ingame.bp_updatenotice_ingame_C");
return pStaticClass;
}
void EventJumpToMode_NoFetch();
void EventJumpToMode();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventClickGoFinish_NoFetch();
void EventClickGoFinish();
void EventGetAward_NoFetch();
void EventGetAward();
void UserConstructionScript();
};
}