第一次上传
This commit is contained in:
+44
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
//PUBGM(0.13.5)32位SDK
|
||||
//作者:清华
|
||||
//Telegram:@qinghuanb666
|
||||
//生成时间:Fri Apr 18 20:44:43 2025
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
//---------------------------------------------------------------------------
|
||||
//Classes
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
// ScriptBlueprintGeneratedClass bp_weapon_model_handler.bp_weapon_model_handler_C
|
||||
// 0x0028 (0x02F8 - 0x02D0)
|
||||
class Abp_weapon_model_handler_C : public ALuaClassObj
|
||||
{
|
||||
public:
|
||||
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
|
||||
int BP_Armory_Cur_Show_Weapon_Resid; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
TArray<int> BP_Array_Armory_PutOnEquipment_Resid_List; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
||||
bool BP_Armory_Cur_Show_Weapon_Need_ResetRotation; // 0x02E4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
bool BP_Armory_Cur_Show_Weapon_Skin; // 0x02E5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
unsigned char UnknownData00[0x2]; // 0x02E6(0x0002) MISSED OFFSET
|
||||
int VSS_Item_Id; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
int VSS_Sight_Item_Id; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
int BP_Armory_Cur_Equipment_Resid; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
class USceneComponent* DefaultSceneRoot; // 0x02F4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
||||
|
||||
static UClass* StaticClass()
|
||||
{
|
||||
static UClass *pStaticClass = 0;
|
||||
if (!pStaticClass)
|
||||
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_weapon_model_handler.bp_weapon_model_handler_C");
|
||||
return pStaticClass;
|
||||
}
|
||||
|
||||
|
||||
void UserConstructionScript();
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user