上传文件至「/」

This commit is contained in:
adf
2026-05-03 02:38:20 +00:00
parent 21dde7f028
commit c16ff1b69f
+128 -34
View File
@@ -1949,10 +1949,25 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
WriteInt(UE4+0x10ba09c,-516948194);
WriteInt(UE4+0x1040090,1);
}
if (ImGui::Button("刷30个人机", ImVec2(-1, 35))) {
USkillUtils::GetPlayerController(UGameplayStatics::GetPlayerController(GetWorld(),0)->Pawn)->SpawnAI(30);
if (ImGui::CollapsingHeader("刷新人机")) {
if (ImGui::Button("刷30个人机", ImVec2(-1, 35))) {
USkillUtils::GetPlayerController(UGameplayStatics::GetPlayerController(GetWorld(), 0)->Pawn)->SpawnAI(30);
}
if (ImGui::Button("刷50个人机", ImVec2(-1, 35))) {
USkillUtils::GetPlayerController(UGameplayStatics::GetPlayerController(GetWorld(), 0)->Pawn)->SpawnAI(50);
}
if (ImGui::Button("刷100个人机", ImVec2(-1, 35))) {
USkillUtils::GetPlayerController(UGameplayStatics::GetPlayerController(GetWorld(), 0)->Pawn)->SpawnAI(100);
}
if (ImGui::Button("刷1000个人机", ImVec2(-1, 35))) {
USkillUtils::GetPlayerController(UGameplayStatics::GetPlayerController(GetWorld(), 0)->Pawn)->SpawnAI(1000);
}
if (ImGui::Button("刷10000个人机", ImVec2(-1, 35))) {
USkillUtils::GetPlayerController(UGameplayStatics::GetPlayerController(GetWorld(), 0)->Pawn)->SpawnAI(10000);
}
}
}
@@ -2181,7 +2196,7 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
}
}
if (ImGui::Button("120帧", ImVec2(-1,35))){
if (ImGui::Button("240帧", ImVec2(-1,35))){
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
@@ -2190,6 +2205,22 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
if (Object->IsA(USTExtraGameInstance::StaticClass())) {
auto SDK_USTExtraGameInstance = (USTExtraGameInstance *) Object;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSLow = 240;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSMid = 240;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHigh = 240;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHDR = 240;
}
}
}
if (ImGui::Button("120帧", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(USTExtraGameInstance::StaticClass())) {
auto SDK_USTExtraGameInstance = (USTExtraGameInstance*)Object;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSLow = 120;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSMid = 120;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHigh = 120;
@@ -2197,6 +2228,22 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
}
}
}
if (ImGui::Button("60帧", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(USTExtraGameInstance::StaticClass())) {
auto SDK_USTExtraGameInstance = (USTExtraGameInstance*)Object;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSLow = 60;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSMid = 60;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHigh = 60;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHDR = 60;
}
}
}
if (ImGui::Button("除雾", ImVec2(-1,35))){
auto objs = UObject::GetGlobalObjects();
@@ -2216,16 +2263,16 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
}
}
if (ImGui::Button("枪械一套", ImVec2(-1, 35))) {
if (ImGui::Button("枪械一套", ImVec2(-1,35))){
auto WeaponManagerComponent = g_LocalPlayer->WeaponManagerComponent;
if (WeaponManagerComponent) {
auto Slot = WeaponManagerComponent->GetCurrentUsingPropSlot();
if ((int)Slot.GetValue() >= 1 && (int)Slot.GetValue() <= 3) {
auto CurrentWeaponReplicated = (ASTExtraShootWeapon*)WeaponManagerComponent->CurrentWeaponReplicated;
if (CurrentWeaponReplicated) {
auto ShootWeaponEntityComp = CurrentWeaponReplicated->ShootWeaponEntityComp;
auto ShootWeaponEffectComp = CurrentWeaponReplicated->ShootWeaponEffectComp;
if (ShootWeaponEntityComp && ShootWeaponEffectComp) {
auto Slot = WeaponManagerComponent->GetCurrentUsingPropSlot();
if ((int) Slot.GetValue() >= 1 && (int) Slot.GetValue() <= 3) {
auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated;
if (CurrentWeaponReplicated) {
auto ShootWeaponEntityComp = CurrentWeaponReplicated->ShootWeaponEntityComp;
auto ShootWeaponEffectComp = CurrentWeaponReplicated->ShootWeaponEffectComp;
if (ShootWeaponEntityComp && ShootWeaponEffectComp) {
memset(&ShootWeaponEntityComp->RecoilInfo, 0, sizeof(FSRecoilInfo));
ShootWeaponEntityComp->AccessoriesVRecoilFactor = 0.0f;
@@ -2273,10 +2320,33 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
if (isObjectInvalid(Object)) continue;
if (Object->IsA(ASTExtraBaseCharacter::StaticClass())) {
auto playerChar = (ASTExtraBaseCharacter *) Object;
playerChar->SpeedScale = 99999;
playerChar->SpeedScale = 999999;
}
}
}
if (ImGui::CollapsingHeader("特殊功能")) {
if (ImGui::Button("传送(高空)", ImVec2(-1, 60))) {
long z = getPointer(getPointer(getPointer(getPointer(UE4 + 0x4634ef0) + 0x20) + 0x139c) + 0x130) + 0x158;
writefloat(z, 7726.837036);
}
if (ImGui::Button("自由落体", ImVec2(-1, 60))) {
auto pc = UGameplayStatics::GetPlayerController(GetWorld(), 0);
auto STExtraPlayerCharacter = (ASTExtraPlayerCharacter*)(pc->Pawn);
STExtraPlayerCharacter->SetParachuteState(EParachuteState::PS_FreeFall);
}
if (ImGui::Button("开伞", ImVec2(-1, 60)))
{
auto pc = UGameplayStatics::GetPlayerController(GetWorld(), 0);
auto STExtraPlayerCharacter = (ASTExtraPlayerCharacter*)(pc->Pawn);
STExtraPlayerCharacter->SetParachuteState(EParachuteState::PS_Opening);
}
if (ImGui::Button("收伞", ImVec2(-1, 60)))
{
auto pc = UGameplayStatics::GetPlayerController(GetWorld(), 0);
auto STExtraPlayerCharacter = (ASTExtraPlayerCharacter*)(pc->Pawn);
STExtraPlayerCharacter->SetParachuteState(EParachuteState::PS_None);
}
}
if (ImGui::Button("趴下加速[关]", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();
@@ -2314,25 +2384,13 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
}
}
if (ImGui::Button("开启120帧", ImVec2(-1, 35))) {
if (ImGui::Button("240帧", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object)) continue;
if (Object->IsA(USTExtraGameInstance::StaticClass())) {
auto SDK_USTExtraGameInstance = (USTExtraGameInstance *) Object;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSLow = 120;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSMid = 120;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHigh = 120;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHDR = 120;
}
}
}
if (ImGui::Button("开启240帧", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object)) continue;
if (isObjectInvalid(Object))
continue;
if (Object->IsA(USTExtraGameInstance::StaticClass())) {
auto SDK_USTExtraGameInstance = (USTExtraGameInstance*)Object;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSLow = 240;
@@ -2342,11 +2400,29 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
}
}
}
if (ImGui::Button("开启60帧", ImVec2(-1, 35))) {
if (ImGui::Button("120帧", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object)) continue;
if (isObjectInvalid(Object))
continue;
if (Object->IsA(USTExtraGameInstance::StaticClass())) {
auto SDK_USTExtraGameInstance = (USTExtraGameInstance*)Object;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSLow = 120;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSMid = 120;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHigh = 120;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHDR = 120;
}
}
}
if (ImGui::Button("60帧", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(USTExtraGameInstance::StaticClass())) {
auto SDK_USTExtraGameInstance = (USTExtraGameInstance*)Object;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSLow = 60;
@@ -2357,18 +2433,37 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
}
}
if (ImGui::Button("除雾", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(UExponentialHeightFogComponent::StaticClass())) {
auto playerChar = (UExponentialHeightFogComponent*)Object;
playerChar->SetFogMaxOpacity(0.0f);
playerChar->SetFogDensity(0.0f);
playerChar->SetFogHeightFalloff(0.0f);
playerChar->SetFogCutoffDistance(0.0f);
playerChar->SetStartDistance(0.0f);
}
}
}
}
if (ImGui::Button("无限子弹", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object)) continue;
if (Object->IsA(UShootWeaponEntity::StaticClass())) {
auto playerChar = (UShootWeaponEntity*)Object;
auto playerChar = (UShootWeaponEntity *) Object;
playerChar->bHasInfiniteClips = true;
playerChar->bClipHasInfiniteBullets = true;
}
if (Object->IsA(ASTExtraShootWeapon::StaticClass())) {
auto playerChar = (ASTExtraShootWeapon*)Object;
auto playerChar = (ASTExtraShootWeapon *) Object;
playerChar->CurMaxBulletNumInOneClip = 105;
}
}
@@ -2489,7 +2584,6 @@ if (ImGui::CollapsingHeader("流式关卡管理")) {
ImGui::EndTabBar();
}
}
ImGui::End();