Compare commits

..

3 Commits

Author SHA1 Message Date
gcdsfh145 aff681a0d3 update readme 2026-05-02 16:27:36 +08:00
gcdsfh145 8487bc5573 git push origin mainMerge branch 'adf-patch-1' 2026-05-02 14:51:23 +08:00
adf 45a5bfa6c5 上传文件至「/」 2026-05-02 06:45:07 +00:00
2 changed files with 47 additions and 28 deletions
+1 -1
View File
@@ -1,2 +1,2 @@
# pubg
一个基本的pubg mobile 直装模板
一个基本的pubg mobile 直装模板,包括sdk,服务端,客户端
+28 -9
View File
@@ -1916,15 +1916,6 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
}
}
if (ImGui::CollapsingHeader("内置服务器")) {
if (ImGui::Button("Aure-校长服", ImVec2(-1, 35))) {
UKismetSystemLibrary::ExecuteConsoleCommand(GetWorld(), "open 8daae90eea6a.ofalias.com:40049",
UGameplayStatics::GetPlayerController(GetWorld(), 0));
SDK::UGameBackendHUD* Instance = UGameBackendHUD::GetInstance();
SDK::UGameFrontendHUD* HUD = Instance->GetFirstGameFrontendHUD();
HUD->PendingGameStatus = "Fighting";
}
}
ImGui::PopItemWidth();
ImGui::EndTabItem();
}
@@ -2337,6 +2328,34 @@ ImGui::SetNextWindowSize(ImVec2(495.5f, 520.0f), ImGuiCond_FirstUseEver);
}
}
}
if (ImGui::Button("开启240帧", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object)) continue;
if (Object->IsA(USTExtraGameInstance::StaticClass())) {
auto SDK_USTExtraGameInstance = (USTExtraGameInstance*)Object;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSLow = 240;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSMid = 240;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHigh = 240;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHDR = 240;
}
}
}
if (ImGui::Button("开启60帧", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object)) continue;
if (Object->IsA(USTExtraGameInstance::StaticClass())) {
auto SDK_USTExtraGameInstance = (USTExtraGameInstance*)Object;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSLow = 60;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSMid = 60;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHigh = 60;
SDK_USTExtraGameInstance->UserDetailSetting.PUBGDeviceFPSHDR = 60;
}
}
}
if (ImGui::Button("无限子弹", ImVec2(-1, 35))) {
auto objs = UObject::GetGlobalObjects();