#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:46 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_market_gun_main.bp_market_gun_main_C // 0x0040 (0x0310 - 0x02D0) class Abp_market_gun_main_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) int BP_MarketGunSelectTypeIdx; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_MarketGunTypeNameList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_MarketGunSelectGunIdx; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_MarketGunSelectIdx; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool BP_MarketGun_ReloadDonotJump; // 0x02EC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x02ED(0x0003) MISSED OFFSET TArray BP_ARRAY_MarketGunItemList; // 0x02F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_MarketGunTypeIconList; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool BP_MarketGunMainUI_NotOwn; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0309(0x0003) MISSED OFFSET class USceneComponent* DefaultSceneRoot; // 0x030C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_market_gun_main.bp_market_gun_main_C"); return pStaticClass; } void EventMarketGunMainUIBuy_NoFetch(); void EventMarketGunMainUIBuy(); void EventMarketGunMainUISelect_NoFetch(); void EventMarketGunMainUISelect(); void EventMarketGunMainUISelectType_NoFetch(); void EventMarketGunMainUISelectType(); void EventMarketGunMainUIToggleOwn_NoFetch(); void EventMarketGunMainUIToggleOwn(); void EventMarketGunMainUISelectGun_NoFetch(); void EventMarketGunMainUISelectGun(); void UserConstructionScript(); }; }