#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:42 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // ScriptBlueprintGeneratedClass bp_setting_uielem.bp_setting_uielem_C // 0x0028 (0x02F8 - 0x02D0) class Abp_setting_uielem_C : public ALuaClassObj { public: class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString BP_Setting_SelectLayoutFileName; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString BP_Setting_SelectLayoutName; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int BP_Setting_SyncTimeTag; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int BP_Setting_SelectLayoutIndex; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USceneComponent* DefaultSceneRoot; // 0x02F4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_setting_uielem.bp_setting_uielem_C"); return pStaticClass; } void EventTryDownloadSaveData_NoFetch(); void EventTryDownloadSaveData(); void EventShowSelectPanel_NoFetch(); void EventShowSelectPanel(); void EventUploadSaveData_NoFetch(); void EventUploadSaveData(); void EventFetchInfo_NoFetch(); void EventFetchInfo(); void UserConstructionScript(); }; }