#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum ActorSequence.EActorSequenceObjectReferenceType enum class EActorSequenceObjectReferenceType : uint8_t { EActorSequenceObjectReferenceType__ContextActor = 0, EActorSequenceObjectReferenceType__ExternalActor = 1, EActorSequenceObjectReferenceType__Component = 2, EActorSequenceObjectReferenceType__EActorSequenceObjectReferenceType_MAX = 3 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct ActorSequence.ActorSequenceObjectReference // 0x0020 struct FActorSequenceObjectReference { EActorSequenceObjectReferenceType Type; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET struct FGuid ActorId; // 0x0004(0x0010) (IsPlainOldData) struct FString PathToComponent; // 0x0014(0x000C) (ZeroConstructor) }; // ScriptStruct ActorSequence.ActorSequenceObjectReferences // 0x000C struct FActorSequenceObjectReferences { TArray Array; // 0x0000(0x000C) (ZeroConstructor) }; // ScriptStruct ActorSequence.ActorSequenceObjectReferenceMap // 0x0018 struct FActorSequenceObjectReferenceMap { TArray BindingIds; // 0x0000(0x000C) (ZeroConstructor) TArray References; // 0x000C(0x000C) (ZeroConstructor) }; }