#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function AkAudio.AkAcousticPortal.OpenPortal struct AAkAcousticPortal_OpenPortal_Params { }; // Function AkAudio.AkAcousticPortal.GetCurrentState struct AAkAcousticPortal_GetCurrentState_Params { EAkAcousticPortalState ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AkAudio.AkAcousticPortal.ClosePortal struct AAkAcousticPortal_ClosePortal_Params { }; // Function AkAudio.AkAmbientSound.StopAmbientSound struct AAkAmbientSound_StopAmbientSound_Params { }; // Function AkAudio.AkAmbientSound.StartAmbientSound struct AAkAmbientSound_StartAmbientSound_Params { }; // Function AkAudio.AkComponent.UseReverbVolumes struct UAkComponent_UseReverbVolumes_Params { bool inUseReverbVolumes; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkComponent.UseEarlyReflections struct UAkComponent_UseEarlyReflections_Params { class UAkAuxBus* AuxBus; // (Parm, ZeroConstructor, IsPlainOldData) bool Left; // (Parm, ZeroConstructor, IsPlainOldData) bool Right; // (Parm, ZeroConstructor, IsPlainOldData) bool Floor; // (Parm, ZeroConstructor, IsPlainOldData) bool Ceiling; // (Parm, ZeroConstructor, IsPlainOldData) bool Back; // (Parm, ZeroConstructor, IsPlainOldData) bool Front; // (Parm, ZeroConstructor, IsPlainOldData) bool SpotReflectors; // (Parm, ZeroConstructor, IsPlainOldData) struct FString AuxBusName; // (Parm, ZeroConstructor) }; // Function AkAudio.AkComponent.Stop struct UAkComponent_Stop_Params { }; // Function AkAudio.AkComponent.SetSwitch struct UAkComponent_SetSwitch_Params { struct FString SwitchGroup; // (Parm, ZeroConstructor) struct FString SwitchState; // (Parm, ZeroConstructor) }; // Function AkAudio.AkComponent.SetStopWhenOwnerDestroyed struct UAkComponent_SetStopWhenOwnerDestroyed_Params { bool bStopWhenOwnerDestroyed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkComponent.SetRTPCValueGlobally struct UAkComponent_SetRTPCValueGlobally_Params { struct FString RTPC; // (Parm, ZeroConstructor) float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkComponent.SetRTPCValue struct UAkComponent_SetRTPCValue_Params { struct FString RTPC; // (Parm, ZeroConstructor) float Value; // (Parm, ZeroConstructor, IsPlainOldData) int InterpolationTimeMs; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkComponent.SetOutputBusVolume struct UAkComponent_SetOutputBusVolume_Params { float BusVolume; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkComponent.SetListeners struct UAkComponent_SetListeners_Params { TArray Listeners; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function AkAudio.AkComponent.SetEarlyReflectionOrder struct UAkComponent_SetEarlyReflectionOrder_Params { int NewEarlyReflectionOrder; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkComponent.SetAutoDestroy struct UAkComponent_SetAutoDestroy_Params { bool in_AutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkComponent.SetAttenuationScalingFactor struct UAkComponent_SetAttenuationScalingFactor_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkComponent.PostTrigger struct UAkComponent_PostTrigger_Params { struct FString Trigger; // (Parm, ZeroConstructor) }; // Function AkAudio.AkComponent.PostAssociatedAkEvent struct UAkComponent_PostAssociatedAkEvent_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AkAudio.AkComponent.PostAkEventByName struct UAkComponent_PostAkEventByName_Params { struct FString in_EventName; // (Parm, ZeroConstructor) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AkAudio.AkComponent.PostAkEvent struct UAkComponent_PostAkEvent_Params { class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData) struct FString in_EventName; // (Parm, ZeroConstructor) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AkAudio.AkComponent.GetAttenuationRadius struct UAkComponent_GetAttenuationRadius_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.WakeupFromSuspend struct UAkGameplayStatics_WakeupFromSuspend_Params { }; // Function AkAudio.AkGameplayStatics.UseReverbVolumes struct UAkGameplayStatics_UseReverbVolumes_Params { bool inUseReverbVolumes; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.UseEarlyReflections struct UAkGameplayStatics_UseEarlyReflections_Params { class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) class UAkAuxBus* AuxBus; // (Parm, ZeroConstructor, IsPlainOldData) bool Left; // (Parm, ZeroConstructor, IsPlainOldData) bool Right; // (Parm, ZeroConstructor, IsPlainOldData) bool Floor; // (Parm, ZeroConstructor, IsPlainOldData) bool Ceiling; // (Parm, ZeroConstructor, IsPlainOldData) bool Back; // (Parm, ZeroConstructor, IsPlainOldData) bool Front; // (Parm, ZeroConstructor, IsPlainOldData) bool SpotReflectors; // (Parm, ZeroConstructor, IsPlainOldData) struct FString AuxBusName; // (Parm, ZeroConstructor) }; // Function AkAudio.AkGameplayStatics.UnloadBankByName struct UAkGameplayStatics_UnloadBankByName_Params { struct FString BankName; // (Parm, ZeroConstructor) }; // Function AkAudio.AkGameplayStatics.UnloadBank struct UAkGameplayStatics_UnloadBank_Params { class UAkAudioBank* Bank; // (Parm, ZeroConstructor, IsPlainOldData) struct FString BankName; // (Parm, ZeroConstructor) }; // Function AkAudio.AkGameplayStatics.Suspend struct UAkGameplayStatics_Suspend_Params { }; // Function AkAudio.AkGameplayStatics.StopProfilerCapture struct UAkGameplayStatics_StopProfilerCapture_Params { }; // Function AkAudio.AkGameplayStatics.StopOutputCapture struct UAkGameplayStatics_StopOutputCapture_Params { }; // Function AkAudio.AkGameplayStatics.StopAllAmbientSounds struct UAkGameplayStatics_StopAllAmbientSounds_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.StopAll struct UAkGameplayStatics_StopAll_Params { }; // Function AkAudio.AkGameplayStatics.StopActor struct UAkGameplayStatics_StopActor_Params { class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.StartProfilerCapture struct UAkGameplayStatics_StartProfilerCapture_Params { struct FString Filename; // (Parm, ZeroConstructor) }; // Function AkAudio.AkGameplayStatics.StartOutputCapture struct UAkGameplayStatics_StartOutputCapture_Params { struct FString Filename; // (Parm, ZeroConstructor) }; // Function AkAudio.AkGameplayStatics.StartAllAmbientSounds struct UAkGameplayStatics_StartAllAmbientSounds_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.SpawnAkComponentAtLocation struct UAkGameplayStatics_SpawnAkComponentAtLocation_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData) class UAkAuxBus* EarlyReflectionsBus; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Orientation; // (Parm, IsPlainOldData) bool AutoPost; // (Parm, ZeroConstructor, IsPlainOldData) struct FString EventName; // (Parm, ZeroConstructor) struct FString EarlyReflectionsBusName; // (Parm, ZeroConstructor) bool AutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UAkComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.ShowAKComponentPosition struct UAkGameplayStatics_ShowAKComponentPosition_Params { bool _IsShow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.SetSwitch struct UAkGameplayStatics_SetSwitch_Params { struct FName SwitchGroup; // (Parm, ZeroConstructor, IsPlainOldData) struct FName SwitchState; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.SetState struct UAkGameplayStatics_SetState_Params { struct FName StateGroup; // (Parm, ZeroConstructor, IsPlainOldData) struct FName State; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.SetRTPCValue struct UAkGameplayStatics_SetRTPCValue_Params { struct FName RTPC; // (Parm, ZeroConstructor, IsPlainOldData) float Value; // (Parm, ZeroConstructor, IsPlainOldData) int InterpolationTimeMs; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.SetPanningRule struct UAkGameplayStatics_SetPanningRule_Params { EPanningRule PanRule; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.SetOutputBusVolume struct UAkGameplayStatics_SetOutputBusVolume_Params { float BusVolume; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.SetOcclusionScalingFactor struct UAkGameplayStatics_SetOcclusionScalingFactor_Params { float ScalingFactor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.SetOcclusionRefreshInterval struct UAkGameplayStatics_SetOcclusionRefreshInterval_Params { float RefreshInterval; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.SetBusConfig struct UAkGameplayStatics_SetBusConfig_Params { struct FString BusName; // (Parm, ZeroConstructor) EAkChannelConfiguration ChannelConfiguration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.PostTrigger struct UAkGameplayStatics_PostTrigger_Params { struct FName Trigger; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.PostEventByName struct UAkGameplayStatics_PostEventByName_Params { struct FString EventName; // (Parm, ZeroConstructor) class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.PostEventAttached struct UAkGameplayStatics_PostEventAttached_Params { class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData) bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData) struct FString EventName; // (Parm, ZeroConstructor) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.PostEventAtLocationByName struct UAkGameplayStatics_PostEventAtLocationByName_Params { struct FString EventName; // (Parm, ZeroConstructor) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Orientation; // (Parm, IsPlainOldData) class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.PostEventAtLocation struct UAkGameplayStatics_PostEventAtLocation_Params { class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Orientation; // (Parm, IsPlainOldData) struct FString EventName; // (Parm, ZeroConstructor) class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.PostEvent struct UAkGameplayStatics_PostEvent_Params { class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData) struct FString EventName; // (Parm, ZeroConstructor) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.LoadInitBank struct UAkGameplayStatics_LoadInitBank_Params { }; // Function AkAudio.AkGameplayStatics.LoadBanks struct UAkGameplayStatics_LoadBanks_Params { TArray SoundBanks; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool SynchronizeSoundBanks; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.LoadBankByName struct UAkGameplayStatics_LoadBankByName_Params { struct FString BankName; // (Parm, ZeroConstructor) }; // Function AkAudio.AkGameplayStatics.LoadBank struct UAkGameplayStatics_LoadBank_Params { class UAkAudioBank* Bank; // (Parm, ZeroConstructor, IsPlainOldData) struct FString BankName; // (Parm, ZeroConstructor) }; // Function AkAudio.AkGameplayStatics.IsGame struct UAkGameplayStatics_IsGame_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.IsEditor struct UAkGameplayStatics_IsEditor_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.GetOcclusionScalingFactor struct UAkGameplayStatics_GetOcclusionScalingFactor_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.GetAkComponent struct UAkGameplayStatics_GetAkComponent_Params { class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) TEnumAsByte LocationType; // (Parm, ZeroConstructor, IsPlainOldData) class UAkComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.ClearBanks struct UAkGameplayStatics_ClearBanks_Params { }; // Function AkAudio.AkGameplayStatics.AKSetRTPCValue struct UAkGameplayStatics_AKSetRTPCValue_Params { struct FString RTPC; // (Parm, ZeroConstructor) float Value; // (Parm, ZeroConstructor, IsPlainOldData) bool in_bBypassInternalValueInterpolation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function AkAudio.AkGameplayStatics.AddOutputCaptureMarker struct UAkGameplayStatics_AddOutputCaptureMarker_Params { struct FString MarkerText; // (Parm, ZeroConstructor) }; // Function AkAudio.AkRoomComponent.RemoveSpatialAudioRoom struct UAkRoomComponent_RemoveSpatialAudioRoom_Params { }; // Function AkAudio.AkRoomComponent.AddSpatialAudioRoom struct UAkRoomComponent_AddSpatialAudioRoom_Params { }; // Function AkAudio.AkSurfaceReflectorSetComponent.UpdateSurfaceReflectorSet struct UAkSurfaceReflectorSetComponent_UpdateSurfaceReflectorSet_Params { }; // Function AkAudio.AkSurfaceReflectorSetComponent.SendSurfaceReflectorSet struct UAkSurfaceReflectorSetComponent_SendSurfaceReflectorSet_Params { }; // Function AkAudio.AkSurfaceReflectorSetComponent.RemoveSurfaceReflectorSet struct UAkSurfaceReflectorSetComponent_RemoveSurfaceReflectorSet_Params { }; }