#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class AnimGraphRuntime.AnimCustomInstance // 0x0000 (0x02F0 - 0x02F0) class UAnimCustomInstance : public UAnimInstance { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimCustomInstance"); return pStaticClass; } }; // Class AnimGraphRuntime.AnimNotify_PlayMontageNotify // 0x0008 (0x0030 - 0x0028) class UAnimNotify_PlayMontageNotify : public UAnimNotify { public: struct FName NotifyName; // 0x0028(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimNotify_PlayMontageNotify"); return pStaticClass; } }; // Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow // 0x0008 (0x0028 - 0x0020) class UAnimNotify_PlayMontageNotifyWindow : public UAnimNotifyState { public: struct FName NotifyName; // 0x0020(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow"); return pStaticClass; } }; // Class AnimGraphRuntime.AnimSequencerInstance // 0x0000 (0x02F0 - 0x02F0) class UAnimSequencerInstance : public UAnimCustomInstance { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AnimGraphRuntime.AnimSequencerInstance"); return pStaticClass; } }; // Class AnimGraphRuntime.KismetAnimationLibrary // 0x0000 (0x0020 - 0x0020) class UKismetAnimationLibrary : public UBlueprintFunctionLibrary { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AnimGraphRuntime.KismetAnimationLibrary"); return pStaticClass; } static void K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, float MaxStretchScale, float StartStretchRatio, bool bAllowStretching, struct FVector* OutEndPos, struct FVector* OutJointPos); static struct FTransform K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree); }; // Class AnimGraphRuntime.PlayMontageCallbackProxy // 0x00D4 (0x00F0 - 0x001C) class UPlayMontageCallbackProxy : public UObject { public: unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET struct FScriptMulticastDelegate OnBlendOut; // 0x0028(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) struct FScriptMulticastDelegate OnInterrupted; // 0x0034(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) struct FScriptMulticastDelegate OnNotifyBegin; // 0x0040(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) struct FScriptMulticastDelegate OnNotifyEnd; // 0x004C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) unsigned char UnknownData01[0x98]; // 0x0058(0x0098) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AnimGraphRuntime.PlayMontageCallbackProxy"); return pStaticClass; } void OnNotifyEndReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload); void OnNotifyBeginReceived(const struct FName& NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload); void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); static class UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, const struct FName& StartingSection); }; }