#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum AnimationCore.ETransformConstraintType enum class ETransformConstraintType : uint8_t { ETransformConstraintType__Translation = 0, ETransformConstraintType__Rotation = 1, ETransformConstraintType__Scale = 2, ETransformConstraintType__Parent = 3, ETransformConstraintType__ETransformConstraintType_MAX = 4 }; // Enum AnimationCore.EConstraintType enum class EConstraintType : uint8_t { EConstraintType__Transform = 0, EConstraintType__Aim = 1, EConstraintType__MAX = 2 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct AnimationCore.Axis // 0x0010 struct FAxis { struct FVector Axis; // 0x0000(0x000C) (Edit, IsPlainOldData) bool bInLocalSpace; // 0x000C(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET }; // ScriptStruct AnimationCore.ConstraintDescriptor // 0x0008 struct FConstraintDescriptor { EConstraintType Type; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET }; // ScriptStruct AnimationCore.ConstraintData // 0x0080 struct FConstraintData { struct FConstraintDescriptor Constraint; // 0x0000(0x0008) struct FName TargetNode; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) float Weight; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData) bool bMaintainOffset; // 0x0014(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0xB]; // 0x0015(0x000B) MISSED OFFSET struct FTransform Offset; // 0x0020(0x0030) (IsPlainOldData) struct FTransform CurrentTransform; // 0x0050(0x0030) (Transient, IsPlainOldData) }; // ScriptStruct AnimationCore.FilterOptionPerAxis // 0x0003 struct FFilterOptionPerAxis { bool bX; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bY; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bZ; // 0x0002(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; // ScriptStruct AnimationCore.ConstraintDescriptionEx // 0x0008 struct FConstraintDescriptionEx { unsigned char UnknownData00[0x4]; // 0x0000(0x0004) MISSED OFFSET struct FFilterOptionPerAxis AxesFilterOption; // 0x0004(0x0003) (Edit) unsigned char UnknownData01[0x1]; // 0x0007(0x0001) MISSED OFFSET }; // ScriptStruct AnimationCore.AimConstraintDescription // 0x0024 (0x002C - 0x0008) struct FAimConstraintDescription : public FConstraintDescriptionEx { struct FAxis LookAt_Axis; // 0x0008(0x0010) (Edit) struct FAxis LookUp_Axis; // 0x0018(0x0010) (Edit) bool bUseLookUp; // 0x0028(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET }; // ScriptStruct AnimationCore.TransformConstraintDescription // 0x0000 (0x0008 - 0x0008) struct FTransformConstraintDescription : public FConstraintDescriptionEx { ETransformConstraintType TransformType; // 0x0007(0x0001) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct AnimationCore.ConstraintDescription // 0x000D struct FConstraintDescription { bool bTranslation; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bRotation; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bScale; // 0x0002(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bParent; // 0x0003(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FFilterOptionPerAxis TranslationAxes; // 0x0004(0x0003) (Edit, BlueprintVisible) struct FFilterOptionPerAxis RotationAxes; // 0x0007(0x0003) (Edit, BlueprintVisible) struct FFilterOptionPerAxis ScaleAxes; // 0x000A(0x0003) (Edit, BlueprintVisible) }; // ScriptStruct AnimationCore.TransformConstraint // 0x0028 struct FTransformConstraint { struct FConstraintDescription Operator; // 0x0000(0x000D) (Edit, BlueprintVisible) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET struct FName SourceNode; // 0x0010(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FName TargetNode; // 0x0018(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float Weight; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bMaintainOffset; // 0x0024(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0025(0x0003) MISSED OFFSET }; // ScriptStruct AnimationCore.ConstraintOffset // 0x0060 struct FConstraintOffset { struct FVector Translation; // 0x0000(0x000C) (IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FQuat Rotation; // 0x0010(0x0010) (IsPlainOldData) struct FVector Scale; // 0x0020(0x000C) (IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET struct FTransform Parent; // 0x0030(0x0030) (IsPlainOldData) }; // ScriptStruct AnimationCore.NodeChain // 0x000C struct FNodeChain { TArray Nodes; // 0x0000(0x000C) (ZeroConstructor) }; // ScriptStruct AnimationCore.NodeObject // 0x0010 struct FNodeObject { struct FName Name; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) struct FName ParentName; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct AnimationCore.NodeHierarchyData // 0x0054 struct FNodeHierarchyData { TArray Nodes; // 0x0000(0x000C) (ZeroConstructor) TArray Transforms; // 0x000C(0x000C) (ZeroConstructor) TMap NodeNameToIndexMapping; // 0x0018(0x0050) (ZeroConstructor) }; // ScriptStruct AnimationCore.NodeHierarchyWithUserData // 0x0058 struct FNodeHierarchyWithUserData { unsigned char UnknownData00[0x4]; // 0x0000(0x0004) MISSED OFFSET struct FNodeHierarchyData Hierarchy; // 0x0004(0x0054) }; }