#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct AssetRegistry.AssetData // 0x0040 struct FAssetData { struct FName ObjectPath; // 0x0000(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData) struct FName PackageName; // 0x0008(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData) struct FName PackagePath; // 0x0010(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData) struct FName AssetName; // 0x0018(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData) struct FName AssetClass; // 0x0020(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData) unsigned char UnknownData00[0x18]; // 0x0028(0x0018) MISSED OFFSET }; // ScriptStruct AssetRegistry.ARFilter // 0x00AC struct FARFilter { TArray PackageNames; // 0x0000(0x000C) (BlueprintVisible, ZeroConstructor, Transient) TArray PackagePaths; // 0x000C(0x000C) (BlueprintVisible, ZeroConstructor, Transient) TArray ObjectPaths; // 0x0018(0x000C) (BlueprintVisible, ZeroConstructor, Transient) TArray ClassNames; // 0x0024(0x000C) (BlueprintVisible, ZeroConstructor, Transient) unsigned char UnknownData00[0x3C]; // 0x0030(0x003C) MISSED OFFSET unsigned char UnknownData01[0x3C]; // 0x0030(0x003C) UNKNOWN PROPERTY: SetProperty AssetRegistry.ARFilter.RecursiveClassesExclusionSet bool bRecursivePaths; // 0x00A8(0x0001) (BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData) bool bRecursiveClasses; // 0x00A9(0x0001) (BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData) bool bIncludeOnlyOnDiskAssets; // 0x00AA(0x0001) (BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData) unsigned char UnknownData02[0x1]; // 0x00AB(0x0001) MISSED OFFSET }; // ScriptStruct AssetRegistry.TagAndValue // 0x0018 struct FTagAndValue { struct FName Tag; // 0x0000(0x0008) (BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData) struct FString Value; // 0x0008(0x000C) (BlueprintVisible, ZeroConstructor, Transient) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct AssetRegistry.AssetBundleEntry // 0x0028 struct FAssetBundleEntry { struct FPrimaryAssetId BundleScope; // 0x0000(0x0010) struct FName BundleName; // 0x0010(0x0008) (ZeroConstructor, IsPlainOldData) TArray BundleAssets; // 0x0018(0x000C) (ZeroConstructor) unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET }; // ScriptStruct AssetRegistry.AssetBundleData // 0x000C struct FAssetBundleData { TArray Bundles; // 0x0000(0x000C) (ZeroConstructor) }; }