#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class AudioMixer.AudioMixerBlueprintLibrary // 0x0000 (0x0020 - 0x0020) class UAudioMixerBlueprintLibrary : public UBlueprintFunctionLibrary { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AudioMixer.AudioMixerBlueprintLibrary"); return pStaticClass; } static void SetBypassSourceEffectChainEntry(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int EntryIndex, bool bBypassed); static void RemoveSourceEffectFromPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int EntryIndex); static void RemoveMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset); static int GetNumberOfEntriesInSourceEffectChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain); static void ClearMasterSubmixEffects(class UObject* WorldContextObject); static void AddSourceEffectToPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, const struct FSourceEffectChainEntry& Entry); static void AddMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset); }; // Class AudioMixer.SubmixEffectDynamicsProcessorPreset // 0x0050 (0x0080 - 0x0030) class USubmixEffectDynamicsProcessorPreset : public USoundEffectSubmixPreset { public: unsigned char UnknownData00[0x28]; // 0x0030(0x0028) MISSED OFFSET struct FSubmixEffectDynamicsProcessorSettings Settings; // 0x0058(0x0028) (Edit, BlueprintVisible) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AudioMixer.SubmixEffectDynamicsProcessorPreset"); return pStaticClass; } void SetSettings(const struct FSubmixEffectDynamicsProcessorSettings& InSettings); }; // Class AudioMixer.SubmixEffectSubmixEQPreset // 0x0018 (0x0048 - 0x0030) class USubmixEffectSubmixEQPreset : public USoundEffectSubmixPreset { public: unsigned char UnknownData00[0xC]; // 0x0030(0x000C) MISSED OFFSET struct FSubmixEffectSubmixEQSettings Settings; // 0x003C(0x000C) (Edit, BlueprintVisible) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AudioMixer.SubmixEffectSubmixEQPreset"); return pStaticClass; } void SetSettings(const struct FSubmixEffectSubmixEQSettings& InSettings); }; // Class AudioMixer.SubmixEffectReverbPreset // 0x0060 (0x0090 - 0x0030) class USubmixEffectReverbPreset : public USoundEffectSubmixPreset { public: unsigned char UnknownData00[0x30]; // 0x0030(0x0030) MISSED OFFSET struct FSubmixEffectReverbSettings Settings; // 0x0060(0x0030) (Edit, BlueprintVisible) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AudioMixer.SubmixEffectReverbPreset"); return pStaticClass; } void SetSettingsWithReverbEffect(class UReverbEffect* InReverbEffect, float WetLevel); void SetSettings(const struct FSubmixEffectReverbSettings& InSettings); }; // Class AudioMixer.SynthSound // 0x0010 (0x0260 - 0x0250) class USynthSound : public USoundWaveProcedural { public: unsigned char UnknownData00[0x10]; // 0x0250(0x0010) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AudioMixer.SynthSound"); return pStaticClass; } }; // Class AudioMixer.SynthComponent // 0x0270 (0x0530 - 0x02C0) class USynthComponent : public USceneComponent { public: unsigned char bAutoDestroy : 1; // 0x02C0(0x0001) unsigned char bStopWhenOwnerDestroyed : 1; // 0x02C0(0x0001) unsigned char bAllowSpatialization : 1; // 0x02C0(0x0001) (Edit, BlueprintVisible) unsigned char bOverrideAttenuation : 1; // 0x02C0(0x0001) (Edit, BlueprintVisible) unsigned char UnknownData00[0x3]; // 0x02C1(0x0003) MISSED OFFSET class USoundAttenuation* AttenuationSettings; // 0x02C4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FSoundAttenuationSettings AttenuationOverrides; // 0x02C8(0x0214) (Edit, BlueprintVisible) class USoundConcurrency* ConcurrencySettings; // 0x04DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) class USoundClass* SoundClass; // 0x04E0(0x0004) (Edit, ZeroConstructor, IsPlainOldData) class USoundEffectSourcePresetChain* SourceEffectChain; // 0x04E4(0x0004) (Edit, ZeroConstructor, IsPlainOldData) class USoundSubmix* SoundSubmix; // 0x04E8(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TArray SoundSubmixSends; // 0x04EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor) unsigned char bIsUISound : 1; // 0x04F8(0x0001) (Edit, BlueprintVisible) unsigned char UnknownData01[0x7]; // 0x04F9(0x0007) MISSED OFFSET class USynthSound* Synth; // 0x0500(0x0004) (ZeroConstructor, Transient, IsPlainOldData) class UAudioComponent* AudioComponent; // 0x0504(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData) unsigned char UnknownData02[0x28]; // 0x0508(0x0028) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class AudioMixer.SynthComponent"); return pStaticClass; } void Stop(); void Start(); void SetSubmixSend(class USoundSubmix* Submix, float SendLevel); bool IsPlaying(); }; }