#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum AudioMixer.ESubmixEffectDynamicsPeakMode enum class ESubmixEffectDynamicsPeakMode : uint8_t { ESubmixEffectDynamicsPeakMode__MeanSquared = 0, ESubmixEffectDynamicsPeakMode__RootMeanSquared = 1, ESubmixEffectDynamicsPeakMode__Peak = 2, ESubmixEffectDynamicsPeakMode__Count = 3, ESubmixEffectDynamicsPeakMode__ESubmixEffectDynamicsPeakMode_MAX = 4 }; // Enum AudioMixer.ESubmixEffectDynamicsProcessorType enum class ESubmixEffectDynamicsProcessorType : uint8_t { ESubmixEffectDynamicsProcessorType__Compressor = 0, ESubmixEffectDynamicsProcessorType__Limiter = 1, ESubmixEffectDynamicsProcessorType__Expander = 2, ESubmixEffectDynamicsProcessorType__Gate = 3, ESubmixEffectDynamicsProcessorType__Count = 4, ESubmixEffectDynamicsProcessorType__ESubmixEffectDynamicsProcessorType_MAX = 5 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct AudioMixer.SubmixEffectDynamicsProcessorSettings // 0x0028 struct FSubmixEffectDynamicsProcessorSettings { ESubmixEffectDynamicsProcessorType DynamicsProcessorType; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) ESubmixEffectDynamicsPeakMode PeakMode; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET float LookAheadMsec; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float AttackTimeMsec; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float ReleaseTimeMsec; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float ThresholdDb; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float Ratio; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float KneeBandwidthDb; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float InputGainDb; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float OutputGainDb; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char bChannelLinked : 1; // 0x0024(0x0001) (Edit, BlueprintVisible) unsigned char bAnalogMode : 1; // 0x0024(0x0001) (Edit, BlueprintVisible) unsigned char UnknownData01[0x3]; // 0x0025(0x0003) MISSED OFFSET }; // ScriptStruct AudioMixer.SubmixEffectEQBand // 0x0010 struct FSubmixEffectEQBand { float Frequency; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float Bandwidth; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float GainDb; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char bEnabled : 1; // 0x000C(0x0001) (Edit, BlueprintVisible) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET }; // ScriptStruct AudioMixer.SubmixEffectSubmixEQSettings // 0x000C struct FSubmixEffectSubmixEQSettings { TArray EQBands; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; // ScriptStruct AudioMixer.SubmixEffectReverbSettings // 0x0030 struct FSubmixEffectReverbSettings { float Density; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float Diffusion; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float Gain; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float GainHF; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float DecayTime; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float DecayHFRatio; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float ReflectionsGain; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float ReflectionsDelay; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float LateGain; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float LateDelay; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float AirAbsorptionGainHF; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float WetLevel; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; }