//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:52 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function Authorization_BP.Authorization_BP_C.ShowHelpBtn // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::ShowHelpBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.ShowHelpBtn"); UAuthorization_BP_C_ShowHelpBtn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.SetSettingVars // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USettingConfig_C* Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::SetSettingVars(class USettingConfig_C* Config) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.SetSettingVars"); UAuthorization_BP_C_SetSettingVars_Params params; params.Config = Config; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.IsServiceAccepted // (Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // bool accept (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::IsServiceAccepted(bool* accept) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.IsServiceAccepted"); UAuthorization_BP_C_IsServiceAccepted_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (accept != nullptr) *accept = params.accept; } // Function Authorization_BP.Authorization_BP_C.SetCheckBox // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool isCheck (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::SetCheckBox(bool isCheck) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.SetCheckBox"); UAuthorization_BP_C_SetCheckBox_Params params; params.isCheck = isCheck; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.SetScreenLightness // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USettingConfig_C* Config (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::SetScreenLightness(class USettingConfig_C* Config) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.SetScreenLightness"); UAuthorization_BP_C_SetScreenLightness_Params params; params.Config = Config; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.SetLocalSavedQuickMsgSetting // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::SetLocalSavedQuickMsgSetting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.SetLocalSavedQuickMsgSetting"); UAuthorization_BP_C_SetLocalSavedQuickMsgSetting_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyCallType // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int calltype (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::SetServiceAndPolicyCallType(int calltype) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyCallType"); UAuthorization_BP_C_SetServiceAndPolicyCallType_Params params; params.calltype = calltype; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyChecked // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::SetServiceAndPolicyChecked() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.SetServiceAndPolicyChecked"); UAuthorization_BP_C_SetServiceAndPolicyChecked_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.ReleaseLoginButtons // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::ReleaseLoginButtons() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.ReleaseLoginButtons"); UAuthorization_BP_C_ReleaseLoginButtons_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BlockLoginButtons // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::BlockLoginButtons() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BlockLoginButtons"); UAuthorization_BP_C_BlockLoginButtons_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.updateLoginButtons // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::updateLoginButtons() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.updateLoginButtons"); UAuthorization_BP_C_updateLoginButtons_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.HideHelpBtn // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::HideHelpBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.HideHelpBtn"); UAuthorization_BP_C_HideHelpBtn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.GetMaxSupportFps // (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int maxFpsIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::GetMaxSupportFps(int* maxFpsIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.GetMaxSupportFps"); UAuthorization_BP_C_GetMaxSupportFps_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (maxFpsIndex != nullptr) *maxFpsIndex = params.maxFpsIndex; } // Function Authorization_BP.Authorization_BP_C.SendPictureSetting // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::SendPictureSetting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.SendPictureSetting"); UAuthorization_BP_C_SendPictureSetting_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.CheckRendingSafe // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::CheckRendingSafe() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.CheckRendingSafe"); UAuthorization_BP_C_CheckRendingSafe_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.RefreshGameVersion // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::RefreshGameVersion() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.RefreshGameVersion"); UAuthorization_BP_C_RefreshGameVersion_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.ShowEffects // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Is_show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::ShowEffects(bool Is_show) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.ShowEffects"); UAuthorization_BP_C_ShowEffects_Params params; params.Is_show = Is_show; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.UIShow2 // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::UIShow2() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.UIShow2"); UAuthorization_BP_C_UIShow2_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.ShowUI // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::ShowUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.ShowUI"); UAuthorization_BP_C_ShowUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.InitAuthorizationUI // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::InitAuthorizationUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.InitAuthorizationUI"); UAuthorization_BP_C_InitAuthorizationUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.InitLoginUI // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::InitLoginUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.InitLoginUI"); UAuthorization_BP_C_InitLoginUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.doAutoLogin // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::doAutoLogin() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.doAutoLogin"); UAuthorization_BP_C_doAutoLogin_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.UpdateRelatedSetting // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::UpdateRelatedSetting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.UpdateRelatedSetting"); UAuthorization_BP_C_UpdateRelatedSetting_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.DoUpdate // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::DoUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.DoUpdate"); UAuthorization_BP_C_DoUpdate_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.SetFpsByIndex // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::SetFpsByIndex(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.SetFpsByIndex"); UAuthorization_BP_C_SetFpsByIndex_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.InitFps // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USettingConfig_C* settingConfig (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::InitFps(class USettingConfig_C* settingConfig) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.InitFps"); UAuthorization_BP_C_InitFps_Params params; params.settingConfig = settingConfig; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.SetLbsOffAndDisableMicphone // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USettingConfig_C* settingObj (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::SetLbsOffAndDisableMicphone(class USettingConfig_C* settingObj) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.SetLbsOffAndDisableMicphone"); UAuthorization_BP_C_SetLbsOffAndDisableMicphone_Params params; params.settingObj = settingObj; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.InitVoiceSetting // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class USettingConfig_C* settingObj (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::InitVoiceSetting(class USettingConfig_C* settingObj) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.InitVoiceSetting"); UAuthorization_BP_C_InitVoiceSetting_Params params; params.settingObj = settingObj; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.SetSoudsSetting // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FName ParamName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) // float ParamValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::SetSoudsSetting(const struct FName& ParamName, float ParamValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.SetSoudsSetting"); UAuthorization_BP_C_SetSoudsSetting_Params params; params.ParamName = ParamName; params.ParamValue = ParamValue; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.InitUserSetting // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::InitUserSetting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.InitUserSetting"); UAuthorization_BP_C_InitUserSetting_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.setLoginLimit // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::setLoginLimit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.setLoginLimit"); UAuthorization_BP_C_setLoginLimit_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.addLoginCount // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::addLoginCount() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.addLoginCount"); UAuthorization_BP_C_addLoginCount_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.clearLoginCount // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::clearLoginCount() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.clearLoginCount"); UAuthorization_BP_C_clearLoginCount_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.redoAutoAuthorization // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::redoAutoAuthorization() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.redoAutoAuthorization"); UAuthorization_BP_C_redoAutoAuthorization_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.doAuthorization // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::doAuthorization() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.doAuthorization"); UAuthorization_BP_C_doAuthorization_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.hideButtons // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::hideButtons() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.hideButtons"); UAuthorization_BP_C_hideButtons_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.showButtons // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::showButtons() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.showButtons"); UAuthorization_BP_C_showButtons_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.QuitGame // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::QuitGame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.QuitGame"); UAuthorization_BP_C_QuitGame_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.hideAuthorizationUI // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::hideAuthorizationUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.hideAuthorizationUI"); UAuthorization_BP_C_hideAuthorizationUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.startAuthorization // (Public, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::startAuthorization() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.startAuthorization"); UAuthorization_BP_C_startAuthorization_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.showAuthorizationUI // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::showAuthorizationUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.showAuthorizationUI"); UAuthorization_BP_C_showAuthorizationUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_Login_K2Node_ComponentBoundEvent_249_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_Button_VisitorEnter0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_QQ2_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_WX1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature // (BlueprintEvent) // Parameters: // bool bIsChecked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature(bool bIsChecked) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature"); UAuthorization_BP_C_BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature_Params params; params.bIsChecked = bIsChecked; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_Service3_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.StartAutoAuthorization // (BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::StartAutoAuthorization() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.StartAutoAuthorization"); UAuthorization_BP_C_StartAutoAuthorization_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_1_K2Node_ComponentBoundEvent_34_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_2_K2Node_ComponentBoundEvent_51_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_LeavePlane_K2Node_ComponentBoundEvent_112_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_Help_K2Node_ComponentBoundEvent_129_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_LoginOut_K2Node_ComponentBoundEvent_62_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_Repair_K2Node_ComponentBoundEvent_37_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UAuthorization_BP_C::BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature"); UAuthorization_BP_C_BndEvt__Button_Policy_K2Node_ComponentBoundEvent_146_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UAuthorization_BP_C::Construct() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.Construct"); UAuthorization_BP_C_Construct_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.ExecuteUbergraph_Authorization_BP // (HasDefaults) // Parameters: // int EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UAuthorization_BP_C::ExecuteUbergraph_Authorization_BP(int EntryPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.ExecuteUbergraph_Authorization_BP"); UAuthorization_BP_C_ExecuteUbergraph_Authorization_BP_Params params; params.EntryPoint = EntryPoint; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Authorization_BP.Authorization_BP_C.startGameSounds__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) void UAuthorization_BP_C::startGameSounds__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Authorization_BP.Authorization_BP_C.startGameSounds__DelegateSignature"); UAuthorization_BP_C_startGameSounds__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }