#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_CombatSurviveInfo.BP_STRUCT_CombatSurviveInfo // 0x0060 struct FBP_STRUCT_CombatSurviveInfo { struct FString role_avedistance_0_F2DF343D4DE57A7D553735856E642213; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString role_maxsurvivetime_1_DC58820B4DE8BFB5ED105DAFABB033D3; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString role_aidcount_2_26D098364D2E7C198E6F63BF576EE40E; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString role_aveheal_3_24C4847F4150A440BAAB379FF0F52189; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString role_avesurvivetime_4_77E44D6C4FD346846C590484F4DB501C; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString role_maxdistance_5_FB0064254732B9326DEE42B11417EC41; // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString role_toptenrate_6_4CB54880246F77FE008CABE00896C5C5; // 0x0048(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString role_winrate_7_0EA235804CAC9B3A5767DCCC0454AB95; // 0x0054(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; }