#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_ComeBack_NotifyFriendData.BP_STRUCT_ComeBack_NotifyFriendData // 0x0030 struct FBP_STRUCT_ComeBack_NotifyFriendData { struct FString iconUrl_0_20B75C000A02886A4A11846805B607FC; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString uid_1_70ED7580183A6B9617DFEB7C003B61C4; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int frameLevel_2_619B85C00F3DE5534CEA90520035B73C; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int playerLevel_3_0ACE46400F2717915AC99C5E071FD47C; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int gender_4_07ADE24028135763029E9AAD07794972; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString name_5_2CAD4D40430A2BEF3628307103B8E535; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; }