#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:42 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_CorpsRank.BP_STRUCT_CorpsRank // 0x0028 struct FBP_STRUCT_CorpsRank { int SegmentLevel_0_532494C02AE7E7293F16F5CB098A7EFC; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int KilledNum_1_155263405DF712FF5E66A67B0633726D; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int TotalDamage_3_0BE352C065241D3D3FBF7412086B6AA5; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int DefeatPlayerNum_4_3D967B806AE991C05E4B620B035C3E1D; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int RealtimeRank_5_022F71C01EEA830150766D8304D2966B; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int CorpsHeadIcon_6_044942807D60609E5BF59D600B26975E; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString Name_7_7AB9424051E0E96D118F9D45018E2545; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int SurvivalTime_8_34423CC016344913078CB98500CE42B5; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; }