#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:44 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_CorpsSeasonRoleInfo.BP_STRUCT_CorpsSeasonRoleInfo // 0x0030 struct FBP_STRUCT_CorpsSeasonRoleInfo { int gender_0_69B3FE0061C4947A7260506809B95BF2; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString uid_1_2F0931402FE72325173680CB01138DC4; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString icon_2_353C4B00462FE2A87CE337FD01399B4E; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int frame_3_3708638031CA3C002221BB76039BB725; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int level_4_157F06C0356BAC055D7A72B503A4FDAC; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString name_5_012729004A5460F07B943F31013A2525; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; }