#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:47 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_MasterTaskCondition.BP_STRUCT_MasterTaskCondition // 0x0024 struct FBP_STRUCT_MasterTaskCondition { struct FString TaskNodeCondition_0_DE27AC9B4332D7CF486A599D80BC2B16; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int TaskNodeNum_1_2FFE7E924CC91FAC08BA0CB2DFB49CB0; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int TaskProgressNum_2_6CCFC22D4790031444FCC584AE1085B3; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int ConditionStatus_3_F8A96BDE4C3FCA9307F343994978AD45; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString ConditionJump_6_04CFB7807464EF2823CC6A500B133E00; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; }