#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:46 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_OBLobbySpawnPlayerData.BP_STRUCT_OBLobbySpawnPlayerData // 0x002C struct FBP_STRUCT_OBLobbySpawnPlayerData { struct FString gid_0_798BC88074EA3ED86EDE0A7006996D64; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int weaponSkinId_1_52B3CE801BDB90E846488EE604531224; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int index_2_236801802856F0CA0A0DDDDF0970DC58; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int headId_3_2986AB407500B9017D41D06D06E21164; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int weaponId_4_6C6EA9403D77EC790C08366D02F0D524; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_AvatarList_5_209E8E004EE9470017BFBCF00BC16204; // 0x001C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int sex_6_76B54F802D504CC46EDE1D3B06997958; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; }