#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_OB_TITLE_TOTAL.BP_STRUCT_OB_TITLE_TOTAL // 0x0034 struct FBP_STRUCT_OB_TITLE_TOTAL { TArray BP_ARRAY_TOP_HIT_RATE_LIST_0_36447D804F7E88064EC484E10A007234;// 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_TOP_KILLER_LIST_1_0461F2406F2603B37507D40C00B28DB4;// 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString first_blood_uid_5_54C9C0803C5192B27A7751890204B684; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_TOP_DAMAGE_LIST_3_4F9EE9406081126F59D8A28C01860DE4;// 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int battle_id_4_0770BC801D8F2EFA3E5BF5E306623234; // 0x0030(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; }