#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_Rank_PlayerData.BP_STRUCT_Rank_PlayerData // 0x0030 struct FBP_STRUCT_Rank_PlayerData { int sex_0_4D6325C00596A00964DE15CA0B7145D8; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_FeatureList_1_785C3F80481C84F010BFFA21003609C4; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int headid_2_7B6B298012EFBBD421DA0DA0052ACDE4; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString gid_3_50399EC03B79CD0564DE23A10B7151E4; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int weapon_4_164D144035E1A18D0C75D217041A324E; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_AvatarList_5_525A64401052C8A32E623289074ECA34; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; }