#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_SeasonPassHighLightItem.BP_STRUCT_SeasonPassHighLightItem // 0x0011 struct FBP_STRUCT_SeasonPassHighLightItem { bool IsShow_0_66C7B6406543488B52F16D1E0C45D387; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int ItemID_1_390AE6001302B19452D8DE330C480D34; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Count_2_360B2140353FC373185425780EBEC094; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Level_3_54863D006421E764048527F60EC6187C; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool IsLocked_5_60DE62803AE1089A532D79F70B798DF4; // 0x0010(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; }