#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_SeasonPassPassLevelData.BP_STRUCT_SeasonPassPassLevelData // 0x0014 struct FBP_STRUCT_SeasonPassPassLevelData { int PassType_0_5BED6DC06823EB9D3684479D0ACE98C5; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int PassLevel_1_4152A3404D22AFD76B7619B30C21461C; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int CurStarNum_2_2488BC80720B22241B5FFFFE0C911BAD; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int MaxStarNum_3_53783B80052046DC47B12E530C92AF0D; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int SeasonID_4_11197D0041D5745257D6BBB909F07A84; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; }