#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:48 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_SeasonRank_PlayerData.BP_STRUCT_SeasonRank_PlayerData // 0x0024 struct FBP_STRUCT_SeasonRank_PlayerData { TArray BP_ARRAY_AvatarList_0_1C1B7E806BDF0F76271C38D50516F254; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int sex_1_2A3640006F0E4A4C21FAE481032927C8; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_FeatureList_3_5EB439C0277753DD58B3607E05B28FE4; // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int headid_4_52B2E3C02E1B033F518F1492030B4864; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int weapon_resid_5_7E6FCC00363DEB883CAC60E702537C24; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; }